Quote Originally Posted by Tibian View Post
In addition to balancing out the zones. SE would be wise to implement a force quit mechanism of roughly an hour. There is no reason why AFK people should be standing in Ul'Dah if this is causing game breaking/interfering issues. They aren't serving any purpose AFKing except apparently taking up valuable memory/resources for the server.
I hate that sort of system personnaly, I remember in STO when they used that feature along with on demand patching in loading screens, people were patching zones slow and getting kicked because of it.

There is no need for this system if the devs do not try to overcrowd servers, Oh I need to run to the shop, come back dc'd, Oh I need to get a drink, smoke and wc, dc, constant dcs are a pain.

The problem is that people are crowding Ul'dah A-zone, there is plenty of room if we spread out, so that is thier priority rather than annoy us all with the constant kicks.