Quote Originally Posted by Shougun View Post
Although, that example seems to me its not the player's issue but the dev. Like if you ask for AC, and your employer installs one of those standalone AC units with the exhaust of the unit pumping into the same space as the cold air and then saying "employee's fault it's hotter" lol.
People asked for less buttons and they got less buttons. There wasn't a bloat problem to begin with so naturally a lot of fun stuff got pruned since the button reduction had to come from somewhere.

I agree with you that it is ultimately the developer's responsibility to not implement bad feedback, but they need to hear from all sides to decide what is good and bad. That is why I'm leaving feedback as well.

Quote Originally Posted by Moqi View Post
I feel like there are two separate issues. I like having 32 buttons to press in a job and I like pressing all of them, but most of our abilities have no reason to exist as separate buttons. That's pretty much the definition of bloat.
If two buttons are redundant then one should be redesigned into something more interesting. That's not what most button bloat complainers are asking for though, they're asking for a massive reduction of abilities across the board. The post right above yours for example wants to cut every job's abilities by half. That can't be done by just consolidating a few things into consecutive actions, and to be frank they've done that with a lot of abilities this expansion and it's a very boring design.

Quote Originally Posted by Kuroka View Post
But i dont want actually less buttons, I want less pointless ones, more fun stuff or just instead of having the same skills basically 2-3 times.
I agree, but keep in mind the jobs used to be more like what you're asking for but have been made more boring and homogenized every expansion in response to player complaints like the ones in this thread. Several jobs got further simplified in Dawntrail to "reduce the number of actions."