Quote Originally Posted by kajv95 View Post
The weekly tome cap provide a rigid, week-by-week power upgrade struggle to keep you subscribed longer.
It doesn't take that many weeks though. At a certain point you have more than you know what to do with and use them on other roles for the sake of it. Plus, if you want to stay subscribed you can just cap at the start or end of the week then play other things (a lot of people do this, I know because I see it from hunt train regulars).
Proposed Solution: Catch-up tomes.
Would be nice. I'm honestly surprised they even let you do this sort of thing with Beast Tribes and Wondrous Tails because I'm used to games being inconvenient in this way.
I'm not fine with the fact that Savage Lockout also means you're disincentivized to help others out due to affecting *their* gear drops as well.
I've never personally understood this really. I try to understand their perspective but I don't really get it. It just stops good players helping the ones that still need to clear, for no reason, forcing them in many cases to accept a clear with less loot.

They could make it so if the person who cleared for the week wins the roll (after automatically rolling), it automatically goes into a void and gets destroyed, to maintain the concept of loot not being guaranteed.
Roulette Charges
Would be nice but after playing long enough you realize there's just hundreds more days in the game to get these bonuses. Plus the game would stop feeling casual if you had a backlog of 100 roulettes to do so there would at least need to be some limit to reduce this pressure.
Higher Allied Society Quest Allotment
I feel like limits on these, leves, and custom deliveries are pointless. I don't understand the purpose. Per-NPC limits, sure, but general limits don't make sense to me with how many we have in the game now.
Higher Poetics Carrying Capacity
All I know is Yoshi-P said he could write a book about why this cap was needed. Which says a lot about how determined he is about this cap.