I'm using raise on this thread because I do think it's important for the next expansion.




I'm using raise on this thread because I do think it's important for the next expansion.
I'm not a big fan of CC (I've played in some seasons, but I much prefer FLs), but I can see Valence's point.
Ranked CC queues die extremely quickly and RNG remains a notable factor of the climb which, naturally, slows players progression. The rush to reach the higher ranks before the queue dies demands a regular dedication of time, and trying to fit this time into the vast wave of other new content which appears at the same time can leave players conflicted.
Would it not be better for such content to be more evenly spread out, giving players the chance to take an active part in everything, rather than having to pick and choose. That said, would starting new seasons outside of major content patches worsen the current issue of quickly dying queues?
Probably a bit pointless in my replying to this given how long it's been, but I will anyway:
I would have thought it obvious which they were referring to given the specific talk of CC rankings. You might see it as 'meaningless' and only have interest in the 'goodies' offered by new PvP Series', but for other players ranked CC is content that they enjoy and want to be able to play actively, without sacrificing participation in other new content.

Would be nice if rank gets the raid treatment and gets delayed for a week. That's just me wishing though.
More importantly, preseason for CC should have been a thing. I've eventually stopped caring after seeing that there was going to be no breaks. 3 months one season, 1 month the next season, rinse and repeat. Doesn't help that you can only play rank at a certain time frame. I blame how the rank system currently is, but that's for a past discussion.




Thing is, pvp is currently benefitting from the one week delay for savage, ironically, which is good but only leaves one week free to play ranked before savage actually starts.
Of course this is less of a problem for the odd pvp seasons that don't release with major tiers, but they still do release with ultimates in the same fashion...



As always, PVP is an aftertnought.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - OK! ✅ to armor
"... and mounts?




Bumping this because this is a real problem that needs to be fixed, and SE's release schedules altered.
Even if I just decided to drop pve raiding altogether, I have lived through the hell of having ranked AND savage/ultimates releasing at the same time, and it seriously harmed my ability to dedicate time into both contents that both run on limited time, pve before it becomes over geared and turns into catch up (you either get a static running it when it's current, or you get a static later in the tier when it's not current anymore), and pvp before queues just peter out.
This is almost like the devs think that people doing multiple types of content don't exist, and that you must pick anyway. Meanwhile once those busy releases are past you, you end up in months long patch lulls where nothing happens and you're going after scraps. Pvp could be a way to help alleviate those lulls, but no, for some unfathomable reason it has to drop the exact same day than major patches do, competing with savages or ultimates. Honestly this is just harming both modes for no reason at all.
Last edited by Valence; 11-02-2024 at 07:29 PM.



Feeling this. They really need to de-sync their ranked pvp and raid release schedule.
It really bothers me, esp. as somebody who only got into raiding and ranked pvp relatively recently. I know it's massively annoying for veterans of both raiding and ranked pvp as well, but since I don't have much experience with either I don't even know what I want to focus on. If I choose "the wrong thing" I might regret it for months until there's new content/a season reset. I already botchered my first ranked season because I chose a job I'm weak at and stuck with it too long (when I switched the queues were already dead) so I have been waiting eagerly for months for the new season. But I also missed my opportunity for my first real raiding attempts because I could neither play on patch when DT (and its EX fights) dropped nor when the first savage tier released.
And like many others I really don't have the option to spend all my time on FF14 for weeks after patch release to make sure I catch those critical windows of opportunity. Even as somebody who spends quite a bit of time on playing, the hours of my evening are limited like those of everybody else. People who have to work and/or have commitments will have a hard time doing both types of content.
This is what I'm wondering as well. I know not everybody plays pvp but they need to expect (or even just know thanks to their metrics) that there is an overlap between pvpers and raiders. So by simply changing their release schedule they could lessen the content drought for a subset of players.This is almost like the devs think that people doing multiple types of content don't exist, and that you must pick anyway. Meanwhile once those busy releases are past you, you end up in months long patch lulls where nothing happens and you're going after scraps. Pvp could be a way to help alleviate those lulls, but no, for some unfathomable reason it has to drop the exact same day than major patches do, competing with savages or ultimates. Honestly this is just harming both modes for no reason at all.
But despite making use of this readily available option for smarter content distribution (they wouln't give a subset of the playerbase extra content, they'd just change the release rhythm of what they develop anyway) they just take the worst possible route and undermine themselves.
It's a real head scratcher.
Last edited by Loggos; 11-02-2024 at 09:09 PM.




That's going off subject but picking a job that doesn't click with you and playing for a while with it in ranked is not a wasted effort in the long run. It's still practice, and you still learn from it. In fact it's probably important if you want to go high enough, especially top crystal, to have played most jobs at least in casual a little, the difference with someone that just "knows" what other jobs do compared to you with actual basic play experience is pretty big.
Anyway I just feel like that everything recently has shown pretty clearly that they're just unwilling to even consider touching to their holy schedules and planning even if it harms the game in the process.



For w/e reason they have this mindset of they only do bigger job balancing in big patches only, includng pvp ones, with few exceptions, it would be much better to space pve and pvp apart indeed.
I also don't get why they don't do more minor balancing patches neither, I'd love to see many small patches that each time give minor potency buff/nerfs for finetuning aswell.
Better for the game's health too with less dry spells of nothing new being added for a while.
Other games when stuff is unbalanced or not working right. They have a PvP patch. SE we only really try to fix stuff every 2 years. I don't know what to call it. But it isn't' healthy for growing the game. PvP is a never ending balance job of players vs devs. But here we are devs are "see you in two years". Then you get players it's fine just counter it, as if you can't be sunned/controlled repeatedly. Or the game already doesn't have the best interactions of abilities.




This is still a problem.
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