Same fate as Astragalos, it's never coming back.
Same fate as Astragalos, it's never coming back.



Oh yeah this one was another badly designed map. Due to the layout, mechs and mammets took 25 business days to get from one side of the map to the other. Also (I think it was Falcons) if you rolled a specific team, the layout of the map made it so mechs could attack the core of the enemy with incredible efficiency compared to the other teams' ability to - no amount of skill could save you from it. Essentially if you didn't roll the team w/ the map advantage it was easier to throw the match and re-queue. Of course everyone thought *that* was super fun and definitely didn't complain for years before the devs (instead of fixing it) took it out of the game to put it in purgatory forever.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


