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  1. #12
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Hmm, it seems I made a mistake. "Game depth" may have not been the correct term to what I was referring to. I wasn't really going on about mechanics, but more about a world that has intricacies that have an effect on how people play the game. Perhaps "world depth" would have been more appropriate.

    Either way, I seem to be getting answers to my question. Some of you seem to look at the frogs example as nothing but a time sink, and I'm not saying that's wrong. I, personally, look at that as something that gives that particular piece of the game a memorable characteristic. In the pokemon example given above, I look at it like this: The pokemon you can catch change depending on the time of day. You say you don't like this because it prevents you from catching a specific pokemon the second you want it, and that is a valid complaint, but on the other hand, players will have a different experience depending on what time they first get to that part of the game, or perhaps when they traverse that area once more at a different time, they're pleasantly surprised to find a number of new pokemon they hadn't seen before. Mechanically, it can be aggravating for someone such as yourself, but aesthetically (Is that the correct word?), someone such as me finds it a novel idea. So, which of those concepts is more important to you? That's really what my question is.
    (4)
    Last edited by Jocko; 04-26-2012 at 07:20 AM.