Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Jocko View Post
    [...]but I'm also for adding an element of "chance", so to say. Nothing like the claim wars of XI, but enough to make a player go "oh!" as they're traveling towards a certain objective, stop, and take advantage of a situation that may not always be available to them. [...]
    I was not sure if I was agreeing with OP, but this part is really well said.

    Reminds me of the random NPC that popped regarding imperial attacks recently. I thought it was quite exciting and added a little something when it popped as you passed by, but people got frustrated because of the unpredictable nature of the pops and unsuccessful farming for hours.

    So yeah, if you want to take part in said content at any time just because, it gets frustrating, but if you see it as yet an additional, rare content, it effectively adds a lot of life and depth to the game. It's not a question of easy vs hard
    (1)

  2. #2
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I will agree i like world effects to produce rarities then just time, chance and random locations.

    Sometimes its even cooler to know of a cave (or series of caves), off the beaten path, that at midnight a bunch of wrights take over.

    Opposed to every x hours, there is a chance 1 critter wills spawn "somewhere" in the range of 10x10 map grid blocks.

    It can help anchor your adventures and help players make note of map features when your looking for caves or passages as opposed to just spawns. I'd rather search the map for places and find things then to search for things and miss out on places that might have had things in them.

    When i started i was searching nearly every cave i walked by. Now i've realized unless it has a big icon on it in the map view, theres almost nothing to look at in there. Its generally 1 room, maybe a pool fo water annnd done. I take a peek still. but any sense of adventure is pretty much gone. Most caves are the same and it seems completely rare or non exsistant to find a cave that isnt a carbon copy of all the others.
    (1)

  3. #3
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Player Convenience VS Game Depth

    Player Convenience = short game life people will just move on since they win the game faster.

    Game Depth = and actual game with checks and balences, not a here you go this epic armor for 50gil.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Game depth includes the world around you, that even means waiting for an airship ride....
    (1)

  5. #5
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rokien View Post
    Game depth includes the world around you, that even means waiting for an airship ride....
    That even means riding on the airship even for 5 minutes and seeing the world pass below you, even if it is a low-poly model of the continent, it still feels breathtaking.
    (3)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Zyph View Post
    That even means riding on the airship even for 5 minutes and seeing the world pass below you, even if it is a low-poly model of the continent, it still feels breathtaking.
    Yep, it adds to the game depth. HECK THEY CAN EVEN DO WHAT TERA DID. Ride around a bit then go through a teleporter deal. Something other than HEY YOUR HERE!
    (0)

  7. #7
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Rokien View Post
    Game depth includes the world around you, that even means waiting for an airship ride....
    Except when the airship ride isn't a ride, but a half-assed cutscene of a ship taking off. Then its just inconvenient.
    (1)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Hard to say I like both, can't I have my cake and eat it too ?
    (0)

  9. #9
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    When you can just teleport anywhere, why bother with 5 minute airship rides?

    Few people even bother with the ship.

    Quote Originally Posted by Jinko View Post
    Hard to say I like both, can't I have my cake and eat it too ?
    It's more of an either or situation. More referring to the time and commitment required.
    You can have different situations favoring different levels of commitment, but the question is focused on which you prefer more.
    (0)
    Last edited by Gramul; 04-26-2012 at 10:18 AM.

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I always use the airships, Anima is worth more than anything in Erozea, although Hamlet may have changed that.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast