Absolutely yes! Here's why. At first, I was so anxious I started playing as Dragoon. Quite honestly, I couldn't play Dragoon well in Heavensward, so I continued playing as a tank. My being anxious was reinforced by the people who were rude in level 50 and later 60 dungeons, especially on my first times through the dungeons.
What changed was when I started doing big pulls and pressing Sprint out of battle (for 20s duration) to sprint through the mob packs and AoE them confidently without stopping. It seemed to be what the majority actually wanted and the ones that didn't want it at least didn't ever complain about it (it's been 10 years, they still haven't complained), proving the vast majority of players do appreciate speedruns and their time being respected. Even if they wanted to complain, I'm going too fast and sprinting ahead that if they stop to type, their precious uptime will suffer so they just don't say anything.
As a previous poster said, tanking has become way easier since the time I joined. Most of the things they attacked me for have flat out been removed from the game.
And now if someone was rude, it's different for me: the odds are extremely high that I've played longer, for more hours and done more dungeon runs than anyone who would attack me. So I can't take it seriously anymore. The odds are the person being rude probably started long after me in Stormblood or Shadowbringers, so I just flat out have more experience than them.
As for healing, I was a little anxious at first because I was required to heal to unlock PLD back in ARR. Conjurer involved actually casting GCDs to heal frequently up to level 30, and while leveling dungeons hit hard and require more healing, it was... not really very hard. The incoming damage was usually pretty slow. Back then you had to use Cleric Stance which carried the anxiety of being locked in it and unable to heal at a critical moment. That was removed, and one of the main reasons to be anxious removed with it.
Moreover, because tanks have been made easier to play, most of them can survive or heal or defend themselves (or even the party) when the healer isn't there (a lot of people think tanks are too powerful now). But this gives you even less reason to be anxious.
Remember, healing has always been a partnership between the tank and the healer, so if the tank dies it's not just your fault, it's both of you that didn't get it right. The tank can carry 75% of the burden (lots of mit, self-heals, invuln, kiting, etc), the healer can carry 75% of the burden (spamming heal/shield casts excessively) or you can carry 50% of the burden each. (Or a Warrior can carry 100% of the burden in high level dungeons now but let's ignore this for now 'cause other tanks exist.) DPS are part of the partnership as well in that if they don't kill things fast enough, tanks could exhaust their best cooldowns and struggle, but with how the game has changed this is much less likely to be an issue.
Now, very, very rarely, you might somehow slip up and someone dies while you're healing. Guess what happens? You just respawn and try again. That's how FFXIV works. Everyone knows that in FFXIV, if you wipe in a dungeon, you will almost certainly clear it on the second try so there's no point in making a fuss. If someone is rude to you, you can just report them. If they said something that made you feel hurt and you are dwelling on it, that's a sign it's actionable by the GMs.
Also, when you get matched into a dungeon via a roulette, 99% of the time you are being matched to someone who queued directly. Usually, this direct queue happened because it's their first time. Often this first timer is a tank or a healer and a sprout/returner. In other words, new and anxious tanks/healers are the norm in dungeons and people are used to them.


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