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  1. #1
    Player
    NegativeS's Avatar
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    Jun 2021
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    Azeroth
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    857
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100

    Tear down all jobs and rebuild them from the ground up with a different philosophy.

    Jobs aren't fun. The 2 minute meta doesn't work, and most jobs are way too homogenized within their role. This game is gonna die real fast if they don't make combat flow better, considering most content is only fun if the jobs are fun.

    (Note: See here and here for more info as to where I'm coming from with this--thanks DiaDeem for helping me to focus more on the problem points)
    (38)
    Last edited by NegativeS; 10-31-2024 at 08:46 AM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
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    Fisher Lv 90
    Quote Originally Posted by NegativeS View Post
    Jobs aren't fun. The 2 minute meta doesn't work, and most jobs are way too homogenized within their role. This game is gonna die real fast if they don't make combat flow better, considering most content is only fun if the jobs are fun.
    Thinking this (doesn't need to be entirely torn down but certainly modified), but just in general improving the roleplay gameplay of the whole game. Bring the R back to RPG. Not just the jobs. Mechanically speaking. Better roleplay for itemization, character skills, interactions with the world.


    Have been playing WoW recently due to the warband / reception of TWW. It's not 100% better on all fronts, but there are things that were draining me here that are better there. Like feeling each class (job) is actually different. I prefer our job system because localizing it all to one character, especially as Warband hasn't smoothed out quest progression yet, but like... When I switch classes there I feel it, when I switch jobs here, except for specific exceptions*, I couldn't care less. PvP does better at this (actually notice what I am, frequently, and what others are, frequently), but PvP is just a sliver of the game . * Some exceptions, but uncommon, job gimmicks here are frequently less memorable and sometimes feel like an excuse to have a job gauge more than anything (imo).

    I might not word it exactly like tear it all down, but I would want to apply this general vibe to all things. AT LEAST moving forward, in general the game whole game is feeling homogenized (as a quick lazy go to word), and heavily why I took a break. Maybe more politely I would say exceptionally streamlined and too lean.

    There are many things I prefer about FFXIV, many things I might have misremembered from WoW (not as ugly as I thought), but one thing I had believed and posted here quite a bit (roleplay gameplay thread for example), and had massively reaffirmed after trying WoW, was that FFXIV feels quite a bit emaciated, at least, when it comes to /gameplay/. Visually, musically, story (even if its not doing so great recently), its packed. Gameplay? We're scrapping by when it comes to the R in RPG. R in RPG which isn't like thee E in Balmung RP, it's not all text and visual based, it's the gameplay immersion effect that makes you connect and touch down with what you're doing, and, imo, we're languishing here (have been for some time, but other elements carried it better- slipping here and there + familiarity have made the void more noticeable).

    All this little stuff adds up, and FFXIV has very little little stuff. I'm sure this helps them move at a steady pace, maybe gives them peace of mind at the office, but as time goes I definitely feel more and more that they're at the office and not at a game studio. I'm sure, or hope, that as employees they're happy and having fun, but I am more challenged to see that is the case from how the gameplays. WoW is extremely evident to me that they're having fun, like they come to the office with a bunch of wild ideas and then actually do some of them (they haven't mastered the how to not make bugs, and at least recently evidently how to treat their employees.. ;/).

    It's not one system, it's a systematic leanness that pervades everything. Besides character things, like items and skills, when we got our Island (which is visually cool) it was mostly an excel experience. While sure maybe WoW does more Abusing you with FOMO, or making bugs, lol, but, BUT, I have no doubt that if they were told to make Island Sanctuary content that it would have been vastly more gamified. Here zone A B and C visually appear different but hardly have a remarkable feature, almost all content from one space to the next could just be shuffled and you'd probably not know that it was (if you had your memory wiped). I was goofing off in a WoW zone and there are unique mechanic content scattered through most of the zones, with unique treasures, and the movement itself varied a bit depending on how you were playing (DH vs Druid vs others, due to the flight system it also takes in consideration the terrain vs just hold W to win).

    The one element I would probably take back though is that the boss fights in this game tend to be, imo, more elaborate (and the UI way better to explain what is going on). One might argue good boss fights is an R for RPG, but if you have one A / A+ and 10 C, it still can average downwards (especially if you add time to it, where familiarity can dampen everything). I would also add that I've no doubt someone intelligent and skilled helped construct this leanness, to allow them to have such tight balance through different patterns, but that it's so clean that it bleeds together at this point. Too clean .

    So... I guess tl;dr: Gameplay feels emaciated, the R and RPG is heavily neglected- specifically when it comes to gameplay mechanics.

    Quote Originally Posted by MrKusabi View Post
    Make crafting classes feel different or make one big omnicrafter class.

    Why have eight different classes with the exact same buttons? Eight classes with unique gear (that no one uses because there's not enough glam plates to waste on functionally identical classes)? Make specializing matter, or just make all crafters just one thing.






    Guys...



    Fair, I did fail that :P. I'll spoiler tag it and leave it primarily as an agreement post w/ my own expansion of desire (which is true, this has been a major point of contention for me and a huge wish to see the game improve on)

    ----
    (0)
    Last edited by Shougun; 10-30-2024 at 04:18 AM.

  3. #3
    Player
    DiaDeem's Avatar
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    Vivian Rysto
    World
    Leviathan
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    Scholar Lv 100
    Quote Originally Posted by NegativeS View Post
    Tear down all jobs and rebuild them from the ground up
    Oh, that's a shame. I thought for once we had a serious thread on the forums for reasonable requests, not for clown requests.

    __________________________________

    Ok ok... I'll change mine then to some random bs too

    Um...

    Throw away the entire engine and remake the game in Unreal 5 hehexd

    (4)
    Last edited by DiaDeem; 10-30-2024 at 04:06 AM.

  4. #4
    Player
    NegativeS's Avatar
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    Negative Space
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    Seraph
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    Fisher Lv 100
    Quote Originally Posted by DiaDeem View Post
    Oh, that's a shame. I thought for once we had a serious thread on the forums for reasonable requests, not for clown requests.

    __________________________________

    Ok ok... I'll change mine then to some random bs too

    Um...

    Throw away the entire engine and remake the game in Unreal 5 hehexd

    Whether or not you think it's a clown request, people agree with it. Sorry that you don't and feel the need to disparage it for whatever reason.

    Is it a big request? Yes. Did the OP specifically ask for tiny polish changes and bug fixes? No.

    People have been asking for jobs to be redone for a while now. I personally despise the path they're leading healers down, think tanks are so homogenized they may as well be skim, 1%, 2%, and whole milk, and honestly believe that DPS balance is so laughable that not much would be impacted if half of them were removed from the game completely.

    Something needs to change.
    (13)
    Last edited by NegativeS; 10-30-2024 at 05:02 AM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  5. #5
    Player
    DiaDeem's Avatar
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    Vivian Rysto
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    Leviathan
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    Scholar Lv 100
    Quote Originally Posted by NegativeS View Post
    Whether or not you think it's a clown request
    Oh, please. You're smart, so don't treat me like I'm dumb.
    Requesting for every single job to be burned to the ground isn't realistic or worth discussing, and you know it because like I said: You're smart.

    Even if you were to get 300 upvotes in the Forums, that's not a true sample size.
    You said "Something needs to change." and I agree with that, but your "request" is nonsensical and worthless.

    You could have asked for a rework of specific elements repeated throughout certain jobs, or for a new distribution of abilities throughout the 1 - 100 level process, or add Support abilities that make each job distinct.

    Instead you make an unrealistic clown request that you know is ridiculous and then expect to be taken seriously.

    If you want to be taken seriously, make a serious request.
    (2)
    Last edited by DiaDeem; 10-30-2024 at 08:42 AM.

  6. #6
    Player
    NegativeS's Avatar
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    Negative Space
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    Seraph
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    Fisher Lv 100
    Quote Originally Posted by DiaDeem View Post
    Oh, please. You're smart, so don't treat me like I'm dumb.
    Quote Originally Posted by DiaDeem View Post
    You first?

    Quote Originally Posted by DiaDeem View Post
    You said "Something needs to change." and I agree with that, but your "request" is nonsensical and worthless.

    You could have asked for a rework of specific elements repeated throughout certain jobs, or for a new distribution of abilities throughout the 1 - 100 level process, or add Support abilities that make each job distinct.

    Instead you make an unrealistic clown request that you know is ridiculous and then expect to be taken seriously.

    If you want to be taken seriously, make a serious request.
    I want the jobs to be remade with a different design philosophy. That was my request.

    Like I said, the 2 minute meta doesn't work, to the point where they're forcing abilities to have nonsensical combos just to reinforce their 'you can only do cool things every 120 seconds' concept. This philosophy is throwing up artificial walls around their design, which they are very clearly brushing up against with their DT abilities. They need to be dismantled.

    Like I said, jobs are too homogenized. All tanks essentially play the same, new healer abilities are literally carbon copies of each other, every job within a role has the same defining mechanics. World of Warcraft is somehow able to maintain and balance 39 different classes (13 classes with an avg of 3 different specializations that play differently enough that they might as well be separate) with completely different styles of play and an order of magnitude more customizability, and FFXIV somehow can't do it with 21 entirely static jobs.

    Like I said, most content in this game is only fun if the jobs are fun. You'd think that something as fundamental as the buttons you press to do literally anything would be high up on their 'don't screw this up' list, but apparently not.

    I don't care how they do it. I don't care who they fire and who they hire. I don't care what they tweak or add or remove along the way. They can delete three DPS of their choice from the game as far as I care. But if jobs come out the other side fun, different, and not artificially dumbed down like they are now, then my request is fulfilled.

    I'm not going to write a 5 page dissertation on something that takes one sentence to express, especially when the OP asked for brevity.
    (7)
    Last edited by NegativeS; 10-30-2024 at 10:05 AM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  7. 10-30-2024 12:52 PM
    Reason
    hang on..

  8. #8
    Player
    DiaDeem's Avatar
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    Vivian Rysto
    World
    Leviathan
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    Scholar Lv 100
    Quote Originally Posted by NegativeS View Post
    I don't care how they do it. I don't care who they fire and who they hire. I don't care what they tweak or add or remove along the way. They can delete three DPS of their choice from the game as far as I care. But if jobs come out the other side fun, different, and not artificially dumbed down like they are now, then my request is fulfilled.
    Much better. That's not the scorched Earth approach you came up with the first time.

    All you had to post was: Add Complexity and Diversity in Gameplay to the Jobs

    Instead of... BURN IT ALL, START FROM SCRATCH.
    (1)

  9. #9
    Player
    Valence's Avatar
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    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DiaDeem View Post
    Oh, please. You're smart, so don't treat me like I'm dumb.
    Requesting for every single job to be burned to the ground isn't realistic or worth discussing, and you know it because like I said: You're smart.

    Even if you were to get 300 upvotes in the Forums, that's not a true sample size.
    You said "Something needs to change." and I agree with that, but your "request" is nonsensical and worthless.

    You could have asked for a rework of specific elements repeated throughout certain jobs, or for a new distribution of abilities throughout the 1 - 100 level process, or add Support abilities that make each job distinct.

    Instead you make an unrealistic clown request that you know is ridiculous and then expect to be taken seriously.

    If you want to be taken seriously, make a serious request.
    They did burn all jobs down to the ground and reworked them entirely with the whole battle system for pvp in less than one expansion.

    But asking for the same for pve is somehow a clown request, got it.
    (7)

  10. 10-31-2024 04:43 AM