You're right. You probably shouldn't play this game. Or this genre, really. MMOs are designed to have you play as much as possible. If you're not willing to make that commitment, it isn't the genre for you. I remember back in the EQ days taking literal months to equip even just your main class, let alone if you played alts. If they just handed you gear in the matter of days for every class, you wouldn't keep playing, which means you'll stop paying your sub and/or paying stuff from the RMT store. Best to play single player RPGs that have a definite end so you don't get into the trap of playing something that makes you miserable forever just because of sunken cost fallacy.

As far as 90-100 moves go...that's just a problem with MMOs as they age. After all, there are only so many ways you can hit, get hit, and heal hits before you get to the point where all you can really do is Make Number Bigger. Once a MMO gets to that point, it gets super hard for them to keep abilities interesting. Even venerable MMOs have this problem. Even the vaunted WoW hasn't figured it out (look how long they've relied on "borrowed power" mechanics, and the new "Hero Talents" seem to have been received with a resounding "meh") Again, probably best to just play an RPG that ends, as they generally...well...end, before this gets to be too much of a problem.