Quote Originally Posted by mallleable View Post
Some free potency that could be nerfed on PCT could be like reducing the potency on Star Prism, and making it an oGCD.
If you make anything an oGCD, we're speaking about nerfs in the divide the potency by huge ranges. A nuke GCD needs not only be a big potency, but also needs to make it worth over the average GCD potency, which tends to ramp up very high (and explains how some skills go so high those days in potency when in the past high potency GCDs were not really locked behind 60s or 120s buttons). If you move this to an OGCD, the order of magnitude in terms of potency has to be dialed down a lot because it's not competing with the average GCD anymore, else you'd see RDM Thorns to be way higher than just 600.

It would not solve the pre charged motifs at all. Perhaps the true issue with motifs is that attacks locked behind them are too potent, but if you reduce this you make it not worth using considering the time they take to cast and charge. And this goes back directly to the main issue I had with the job as soon as it was showcased in the media tour: there is literally zero link between the motifs and the base filler palette. It's a bit like tools with MCH, they don't really interact with the rest of the kit (some give battery, but battery isn't used on the GCD rotation), just that MCH can't reload tools during downtime (Imagine how crazy this would be? That's exactly what PCT does). A solution would be to reduce the potency of motifs, but at the same time making them linked and required for the rest of the rotation somehow, but I can't see how they'd do something like this without a relatively heavy rework.