I think for the AF weapons they have to do an "upgrade" system so they stay relevant even after level cap(s) are raised.
I think for the AF weapons they have to do an "upgrade" system so they stay relevant even after level cap(s) are raised.
~ Paradise Oblivion
~ http://po.clancentral.us
http://forum.square-enix.com/ffxiv/threads/408291.22-1.22a Job-exclusive weapons
Implementation of content for acquiring and upgrading job-exclusive weapons. * In final stage of cost estimation. High likelihood of a 1.22a release.
This wording makes it sound like there will be a base weapon and then upgrades to make it better.
http://mercsxiv.enjin.com/home
+ critical attack plz
As it is now with the job armors we have the critical rate is way too low to be usefull for curing oneself.
Last edited by wolfsspirit; 04-26-2012 at 05:39 AM.
Uh, that is not the kind of cost he is talking about.http://forum.square-enix.com/ffxiv/threads/40829
This wording makes it sound like there will be a base weapon and then upgrades to make it better.
He's talking about the development team resources being devoted to creating the actual content.
That's not what I meant. Please reread what I said. I felt the part that literally says "and upgrading job-exclusive weapons" meant there will be upgrades for the weapon. I was in no way saying the cost estimation had to do with cost of upgrading the weapon.
http://mercsxiv.enjin.com/home
Since SE doesn't seem to grasp the superiority of slow but powerful weapons over fast but weak ones, I propose we they make an axe with the following stats:
Damage: 400
Delay: 10s
DPS: 40
No other stats.
Look, less DPS than Garuda weapons and no extra stats!? Surely, it must be balanced! Just like the good old Arcanite Reaper in early WoW.
Last edited by Frein; 04-30-2012 at 10:02 AM.
It actually might be because you won't gain TP as fast. There hasn't been enough testing to conclude anything about low delay weapons compared to high delay weapons. TP doesn't seem to be based on delay either.
When it comes down to it there hasn't been enough testing to conclude anything. It kind of reminds me of FFXI when it was believed that slow strong hits were the best, but then haste gear became more readily available then the meta had changed.
Last edited by Isaaru; 04-30-2012 at 08:58 AM.
http://mercsxiv.enjin.com/home
TP is always normalized at 100/sec. A 10s delay weapon will give precisely 1000 TP per hit.It actually might be because you won't gain TP as fast. There hasn't been enough testing to conclude anything about low delay weapons compared to high delay weapons. TP doesn't seem to be based on delay either.
When it comes down to it there hasn't been enough testing to conclude anything. It kind of reminds me of FFXI when it was believed that slow strong hits were the best, but then haste gear became more readily available then the meta had changed.
I was unaware of that, thank you for the information. The real question is then how do you know a lower delay weapon wouldn't be better with an ATK building for higher DPS rather than burst damage? Once I am in possession of a Garuda Axe I will test this out. But for now all we can do is speculate.
http://mercsxiv.enjin.com/home
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