Halatali is mandatory to unlock a bunch of features in the game in the same way as Darkhold. I'm honestly baffled it didn't get a rework when Darkhold did because it definitely needs it.

Honestly, I'm all for the reworks. Dungeons from the base game shouldn't be more confusing and difficult than those from recent expansions. If I have any complaints about dungeon design at all it's that Endwalker's brand new levelling dungeons were more braindead than ever before. The difficulty curve shouldn't be a slope downward. Thankfully DT seems to have course corrected a little bit.

I will however concede that utterly optional dungeons like level 50s and hard mode dungeons should be left as is until such a time that it looks like the game will be sunsetted and turned into a single player experience.

Quote Originally Posted by Mecia View Post
Please rework CT all willy nilly.
PLEASE. Honestly they could be reworked into full party dungeons and put into their own roulette and I'd be completely OK with that.