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Hybrid-Darstellung

  1. #1
    Player
    Avatar von Rithy255
    Registriert seit
    May 2022
    Beiträge
    1.922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Likely this is going to be a hot take but I really don't understand what was so interesting or good about ARR designed dungeons, Not going to defend current dungeon design either it's boring, I think at least in DT they had a lot more fun mechs, but the dungeons themselves were the same as previous.

    I do agree that ARR dungeons were "unique" but they were very unenjoyable for the most part, I personally don't see many people actually enjoying old ARR designed dungeons at least from the people I know usually complain about them.

    I don't think we should have modern dungeon design but also I'm glad that it's one less dungeon where I have to sigh because theirs random annoying mechs... But I understand if you personally enjoy how old dungeons are designed that it's a bit upsetting that the old design is going, I can at least sympathise with wanting more interesting designs for dungeons and things in general with ff14.
    (2)

  2. #2
    Player
    Avatar von Valence
    Registriert seit
    Oct 2018
    Beiträge
    4.357
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Rithy255 Beitrag anzeigen
    Likely this is going to be a hot take but I really don't understand what was so interesting or good about ARR designed dungeons, Not going to defend current dungeon design either it's boring, I think at least in DT they had a lot more fun mechs, but the dungeons themselves were the same as previous.

    I do agree that ARR dungeons were "unique" but they were very unenjoyable for the most part, I personally don't see many people actually enjoying old ARR designed dungeons at least from the people I know usually complain about them.

    I don't think we should have modern dungeon design but also I'm glad that it's one less dungeon where I have to sigh because theirs random annoying mechs... But I understand if you personally enjoy how old dungeons are designed that it's a bit upsetting that the old design is going, I can at least sympathise with wanting more interesting designs for dungeons and things in general with ff14.
    A lot of it was jank. I was on board with reworks originally for that precise reason. Just remember how tedious old Totorak was to run through for example. The new layouts are beautiful and great. The problem is that they also started removing unique mechanics on bosses here and there instead of doing what Yoshida said on "revisiting old problematic mechanics instead of shying away from them".

    I'll take one completely randomly, the second boss of The Aery: they literally turned it into a donut/chariot boss with some moving AoEs. Do you actually remember the mechanics of the older version? Probably not entirely because they could be bruteforced through, and yet, the boss was placing poison clouds on the arena and those were giving it damage up stacks, which required the tank to move the boss around to dodge them, and bombs would spawn regularly and would eat those fumes, clearing the arena out, until they reached a point where they'd detonate.

    And then there was more exploratory dungeons, mostly found in sub lvl50 ARR as well as Meridianum for example. Those were not linear hallways and had objectives to complete to progress through. Extremely interesting to run for the first time, but extremely tedious in terms of replayability with other players and within the frame of daily roulettes. It's a bit ironic that since they finally introduced NPCs to run dungeons with, which could have solved the issue somewhat on msq dungeons at least, they removed that uniqueness entirely for them.
    (4)

  3. #3
    Player
    Avatar von Supersnow845
    Registriert seit
    Aug 2021
    Ort
    Gridania
    Beiträge
    6.642
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Gelehrter Lv 100
    Zitat Zitat von Rithy255 Beitrag anzeigen
    Likely this is going to be a hot take but I really don't understand what was so interesting or good about ARR designed dungeons, Not going to defend current dungeon design either it's boring, I think at least in DT they had a lot more fun mechs, but the dungeons themselves were the same as previous.

    I do agree that ARR dungeons were "unique" but they were very unenjoyable for the most part, I personally don't see many people actually enjoying old ARR designed dungeons at least from the people I know usually complain about them.

    I don't think we should have modern dungeon design but also I'm glad that it's one less dungeon where I have to sigh because theirs random annoying mechs... But I understand if you personally enjoy how old dungeons are designed that it's a bit upsetting that the old design is going, I can at least sympathise with wanting more interesting designs for dungeons and things in general with ff14.
    I think it’s because people tend to emphasise negative experiences caused by the unique dungeons in their mind. Like think of the first room in aurum vale, sure everyone has a story of a tank that pulled the whole room and died in 2 seconds or a healer who couldn’t figure out what cure 2 is but at a core level a room with floor hazards, a dangerous mob that pulls you into more danger (the frogs) and roaming mobs is actually a fantastic design for how a dungeon can be difficult and interesting without being made impossible for low skilled players

    There is also a lot of skill expression in the old dungeons for people who had it, you can LOS the sprites in stone vigil, you can quad pull the first part of darkhold and stand in the light to take near no damage, you can split off DPS to complete objectives before they become needed in brayflox

    It feels good to be rewarded for your knowledge of content
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess