Results 1 to 10 of 40

Hybrid View

  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,523
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    Not all GCDs would be or should be walking casts. Not even BLM or PCT, the most casteriest of casters have cast times on all their spells. Like for BRD, GCDs like Refulgent Arrow, Resonant Arrow, Apex, and Blast Arrow, Radiant Encore, and its dots should remain instant while Burst Shot becomes a walking cast. They could cut the cooldown of Barrage in half so it could have more instant GCDs every minute for movement, and weaving space. I think lining up instant GCDs for double weaves is kind of an aiming-adjacent playstyle because it is like threading a needle, and does require some finesse, and should be considered in phys ranged design even with walking casts.
    You're aware that burst shot by virtue of being the base filler of procs has no control over where it appears? Now you're gonna tell me, then just add swiftcast and triplecast to the job? Oh wait... that's caster gameplay. Else what? I just don't do anything when I need to move and I don't have any procs? Even HW BRD you could turn off Minuet and lost the cast times when required...
    (0)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,290
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    You're aware that burst shot by virtue of being the base filler of procs has no control over where it appears? Now you're gonna tell me, then just add swiftcast and triplecast to the job? Oh wait... that's caster gameplay. Else what? I just don't do anything when I need to move and I don't have any procs? Even HW BRD you could turn off Minuet and lost the cast times when required...
    You are right that just slapping a walking cast on Burst Shot without any other changes wouldn't work, and that is where certain compromises would have to be made such as making changes to Hawk's Eye procs to be more available, and flexible to be useful for mobility or for damage. And I don't really see a problem with 'phys ranged Triple Cast' or whatever.' If they really have to distinguish it from Triple Cast, then they can give phys ranged tools that grant a movement speed buff equal to sprint to negate the 'walking' part of a walking cast. BRD also has Repelling Shot, and that instantly gains a ton of value if BRD has positioning considerations, and they could also justify giving it an extra charge or two.

    Quote Originally Posted by RinaB View Post
    I just don't understand phys ranged. I don't play or main one but whenever j have them in a dungeon, 90% of the time It's a slog on the bosses. Is there an extreme skill ceiling or is their dps just that bad for no reason?
    Phys ranged have no positioning requirements to their game play unlike every other job, and role, and that is why they might might be offputting to some players, and why they're damage is kept low. The in game observations I have made in my original post explore potential game play changes to phys ranged which will likely result in increased fire power, and make the role arguably more engaging to play.
    (0)
    Last edited by mallleable; 10-12-2024 at 05:23 AM.