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  1. #1
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,787
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    Summon become available only after all 6 have been used. So every 2 mins a SMN would need to summon all 6.
    With 6 levels of mobility, the player has agency on which usmmon to use where and can thus save all the movement one (Garuda/Titan) for specific moment and dump the turret summon else where.

    This would be the most welcomed one and have the greatest impact as the intended design "choose where you put the difficult summon (ifrit)" would feel more alive.

    From a UI pov it could simply be done by adding 3 new buttons or a single one which swaps the summon. For instance.
    You have [Ifrit, Titan, Garuda]. when you press "Alternate summon, 10s ogcd".
    They turn to [Shiva, Leviathan, Ramuh]. Which would be only a single button.
    I do like a lot of this… while I’m of the opinion that instant or fast casts are still in fact casts, and don’t really see the need to burden us with longer cast times when we’re already “taxed” for our rez, I’d put up with just about anything to get my other 3 elemental summons!

    At any rate, putting the summons on the gems made it easy from a UI perspective like you said. All that needs to be done is have them switch to the other set of gems when they’re ready to be used. I like the idea of switching between two “teams” that are more or less equivalent potency-wise, but that the main reason to choose one or the other at any given time would be the particular mechanics involved. You can do this to a minor extent now, by saving Ifrit to line up with a good time for your jump-in action, but giving us the other 3 summons with unique abilities could help it feel like you have more flexibility and variety to the rotation. One idea I’ve seen that I like is splitting the 6 summons into astral/umbral teams and having something like BLM’s Transpose (your “alternate summon” button). Maybe call it Astral Shift and it will change to Umbral Shift when used, so you can switch again when the cooldown is over.

    I think that would add a lot to the job without making the basic rotation too complicated for those who want a “fast & easy” caster, while still adding a higher level of mastery ceiling for those that want more complexity.
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  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Khryseis_Astra View Post
    I do like a lot of this… while I’m of the opinion that instant or fast casts are still in fact casts, and don’t really see the need to burden us with longer cast times when we’re already “taxed” for our rez, I’d put up with just about anything to get my other 3 elemental summons!

    At any rate, putting the summons on the gems made it easy from a UI perspective like you said. All that needs to be done is have them switch to the other set of gems when they’re ready to be used. I like the idea of switching between two “teams” that are more or less equivalent potency-wise, but that the main reason to choose one or the other at any given time would be the particular mechanics involved. You can do this to a minor extent now, by saving Ifrit to line up with a good time for your jump-in action, but giving us the other 3 summons with unique abilities could help it feel like you have more flexibility and variety to the rotation. One idea I’ve seen that I like is splitting the 6 summons into astral/umbral teams and having something like BLM’s Transpose (your “alternate summon” button). Maybe call it Astral Shift and it will change to Umbral Shift when used, so you can switch again when the cooldown is over.

    I think that would add a lot to the job without making the basic rotation too complicated for those who want a “fast & easy” caster, while still adding a higher level of mastery ceiling for those that want more complexity.
    I mean at the end of the day they're all still rather simple we only have 2 skills and they need to be used within a window of 10s so there's so much that can be done.
    Following what I added.
    Leviathan is just 4 times the same cast just slower, and slower, and slower. So nothing hard to understand.
    Shiva I pictured a 4 action (2s recast) where you the second and fourth step are either rear/flank like the old dragoon claw and fang. The second action would be your "staff attack" which does extra damage for each positional well executed.
    Ramuh would just be a quick game of pressing button A if you have 0 charges, button B if you have any. It's not complicated, it's just fast. (And the fast paced would be allowed BECAUSE you can't move while doing it. Like, you can't./shouldn't be doing any mechanic while under ramuh. i really feel taht would make some fun experience)

    I don't believe those to be any harder to understand than most other abilities.
    But that would definitely add a lot. (however if we ever get something else I fear it will just be glamour ^^')
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