Don't be so sure.
People may not be able to vote for change explicity, but their votes do have some downstream influence on the developers. Well, at least that seems to be the case judging by the changes made already.
Luckily the developers aren't just doing what they are told. But are filtering it through their vision and schedule. That's what I'm seeing judging by the changes made already and the ones announced for the future.
Leaving decision-making in the hands of the mass of random internet goers is simply nonsensical and always leads to disaster. Just reading parts of this forum gives clear signals of that.
This is something we can completely agree on.Luckily the developers aren't just doing what they are told. But are filtering it through their vision and schedule. That's what I'm seeing judging by the changes made already and the ones announced for the future.
Leaving decision-making in the hands of the mass of random internet goers is simply nonsensical and always leads to disaster. Just reading parts of this forum gives clear signals of that.
I can not speak for all worlds but this is how it is on Trabia:
- They need to improve upon party search/flag/seek feature so that people actually use it ( a /sea feature would be nice as well)
- Sorting of inventory should not be this difficult and should have been fixed months ago
- Level adjustments to all the lvl 50+ mobs in crazy areas so that exploration and grinding is actually viable on more than a limited amount/types of mobs...it is unfortunate many of these Aetherial gates and nodes are rarely visited as there is little reason for some.
- Some kind of health/sp fix between last patch and coblyn sp nerf (in other words they don't have to make it easy, just not as hard because it seems now people are solely depending on behest and leve links except in certain lvls or mob types)
- Since we are on the subject of leve links....Up the sp buffer everywhere else instead of the world relying mainly on just Camp Broken Water R40's or other leves throughout Thanalan...maybe even raise buffer in a different city area on weekly basis (Limsa Guardian aspect bonus week or something)...or even different leves for other gates and nodes throughout a city's zones that have yet to be implemented.
- Market Wards is an interesting idea...but if you are going to use it we probably need a 3rd retainer...and a retainer with each expansion thereafter.
- Implement features in the game (other than the now available quests) that make players want to venture outside of Thanalan more
- I would like a title system in place like FFXI had
- More HNM or NM than what we have now (PUG/ARC/mages need some gear too) - make quest NM's as well, not just factions (up faction drop rate)
- The raid/instance/company thing sounds like a good start but I will reserve comments for it until it is implemented and functioning
- How about fixing Linkshell features so we can clean them up with inactive people/troublemakers instead of requiring someone to stand in front of us
- Chocobo / Airship / Underground City train implementation (possibly even instance a few)
- Behest the boat that travels to Limsa (maybe lvl synch/cap 30 it for all participants) - more people would ride the boat
- A storyline and quests of other cities / even a quest and storyline for some of those unvisited empty towns no one visits (Golden Bazaar/Quarry Mill)
- Give people something other than just an 80% population in Thanalan waiting for leves to reset or behests
- I miss invisibility and sneak (as well as times to use them)
- If you are going to implement tiers of Raises (take away timers on them, so people can't make up "it wore off excuse") / Truthfully , fix this anyway so it lasts like teleport offer.
- Up anima regeneration (nice to see return will eventually cost 0)
- Won't comment on patch to death penalty until it is implemented
- Stop making craft marks so difficult when other marks are easily acquired / crafting should be no different
- At the moment the only options seem to be to craft/wait for leves to reset/finish up a rare quest (that many drop a crap item) / or camp behest / or chat in linkshell and the game needs more "oooh-ahhh" factor on a daily basis than just that.
- Request some kind of "Battlegrounds" or arena for some kind of PVP (that offers marks for items or something)
- Armor is getting redundant and some of the stats on some of the armor makes little to no sense, stop that. If they are going to make an NM that drops materials for some decent gear or piece of equipment at least give it the "this is an NM that took time and effort to kill" stats.
- Game needs to find a way to appeal to not just hardcore, but casual players as well.
Last edited by Supafly; 04-01-2011 at 11:38 PM.
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