I'm going to advocate for Bozja here. During ShB, that place was PACKED and was genuinely some of the most fun I've ever had in this game. I didn't play Eureka when it was current so it didn't have that same energy when I went back to try it, but I came to enjoy it more as I played it (except Pagos, hate that map). It's just a shame that when it's over, it's over, and it's hard to get people in there to run stuff again without finding Discord groups and actively making time for it, rather than just hopping in whenever to run it organically. Both of those felt like a good level of grind to me: Enough grind to keep me there doing the content, but not so much grind that I wanted to pull my hair out and quit. But as popular as Bozja was during its heyday, I also CONSTANTLY saw people who hated it and complained about how hard it was, how annoying it was to have to grind levels in it, how it was too hard, how it was punishing...

And all I could think was...then don't play it?? It's purely optional side content, but for a player like me, who wanted something challenging but not Savage level difficulty and time commitment at that point in time, it was perfect and exactly what I wanted. I have very fond memories of it.

I haven't played hardly any other MMOs besides this one, but I do think they need a better balance for time gating and grinding content. A little time gating is fine. Too much is frustrating and makes it hard to gear an alt job. A little bit of grinding is fine. I don't want to just be given a prize for showing up, that's boring, I want to work for and earn it. But doing something insane like 5000 FATEs (or whatever the actual number is, it's a lot is the point) is not a fun grind, that's ridiculous. I've played for years, cleared out FATEs in each zone, and I'm nowhere near that. I'm not doing that, that's way too much.