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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Because you can “overcome this with content design” without building it on top of the shaky foundation of overpowered tank CD’s that necessitate a hard floor for the tanks and make balancing incredibly messy

    If BW is worth an arbitrary number (let’s say 100) and the damage to the tank is say 50, you don’t up the damage to 150 then make every tank have 100 as a baseline because it both makes it harder to balance and ensures that if the tank can’t press that 100 button then the entire thing becomes unclearable while also providing no benefits

    Reducing tank sustain to a 25 and leaving damage at a 50 is way more viable, future proofed and easier to balance than trying to balance of the foundation of assuming every tank starts with a 100
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    AnjouMaaka's Avatar
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    Jan 2023
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    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because you can “overcome this with content design” without building it on top of the shaky foundation of overpowered tank CD’s that necessitate a hard floor for the tanks and make balancing incredibly messy

    If BW is worth an arbitrary number (let’s say 100) and the damage to the tank is say 50, you don’t up the damage to 150 then make every tank have 100 as a baseline because it both makes it harder to balance and ensures that if the tank can’t press that 100 button then the entire thing becomes unclearable while also providing no benefits

    Reducing tank sustain to a 25 and leaving damage at a 50 is way more viable, future proofed and easier to balance than trying to balance of the foundation of assuming every tank starts with a 100
    Yeah, seeing this makes me glad people like you aren't on the job design team, cause tanks would still be stuck in ARR with TP still being a thing.
    (5)

  3. #3
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    Yeah, seeing this makes me glad people like you aren't on the job design team, cause tanks would still be stuck in ARR with TP still being a thing.
    You have yet to provide any sort of valid path as to how this “buff all the tanks and then compensate for them” is supposed to work, petty insults achieve nothing

    First point- If you buff every tank to WAR level you are reducing their skill ceiling for anyone who views dungeon tanking as easy- either refute that or accept that because right now as someone who views dungeon tanking as easy this would constitute a straight nerf to tank ceilings in my head and as a tank player would make dungeons more boring. Where is my say in this as an example, I represent a fraction of the tank playerbase as well

    Second point- how do you intend to compensate for this increased buff for both tanks and healers? If I’m a tank you’ve lowered my skill ceiling what am I supposed to do now? I’m a healer, all 4 tanks now make my role completely redundant what am I supposed to do now? I’m a DPS I don’t like being dead on the floor while the tank solos the boss. What am I supposed to do now?

    Based on your answer to point 2 how then do you intend to reconcile your answer to point 2 with the fact that you also have outright stated you like the tanks being self sufficient?

    This is where your entire logic falls apart. Either you want every tank to be self sufficient or you don’t. If you do want every tank to be self sufficient you are both negating the healer role and reducing the experience/enjoyment of anyone who views WAR’s low ceiling as stifling compared to GNB or DRK’s. If you don’t want tanks to be self sufficient but instead want high healing but still a reliance on the healer that circles back to the arbitrary number explanation I gave before where it’s better to nerf the currently out of line tank healing than it is to try to base everything off of it considering both end points lead to the same amount of “power” for the tanks

    Please provide a form of actual logical refutation to my points because as it stands the only people I see who benefit from your proposal are people who sit just barely above the floor of their class (not an insult just a description) who want the ceiling pulled down so it doesn’t look far away to the detriment of both healers and tanks who like high ceilings like I do. I genuinely find WAR boring AF, if you buffed DRK’s healing to WAR’s level that would directly contribute to a lesser enjoyment I get out of playing tanks (irrespective of my opinions as a healer)
    (4)
    Last edited by Supersnow845; 10-04-2024 at 01:39 AM.