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Thread: Hamlet Defense

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  1. #1
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    KumaAkuma's Avatar
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    Kuma Akuma
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    Hamlet was supposed to be the massive player content, guess not.
    (3)
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  2. #2
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    Irishwars's Avatar
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    Ireland Brimstone
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    Quote Originally Posted by KumaAkuma View Post
    Hamlet was supposed to be the massive player content, guess not.

    Who said that? The posters on the forum or SE
    (4)

  3. #3
    Quote Originally Posted by Irishwars View Post
    Who said that? The posters on the forum or SE
    Forum posters. Also with the Imperial assaults near cities that's pretty much what Hamlet defense shoulda been setup like, but it is as I said it would be, it's basically campaign 2.0 which is a good thing. They probably have to limit it due to the current game's systems not being up to par and will be changed come 2.0 when on better clients and servers.
    (2)

  4. #4
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    Quote Originally Posted by KumaAkuma View Post
    Hamlet was supposed to be the massive player content, guess not.
    No, it wasn't. Where did you get that idea?

    There's no "massive player" content til after 2.0

    Not that i'm sure why people want that so badly. I never like those systems, because it feels like whatever you do personally doesn't matter much.
    (1)

  5. #5
    Player
    KumaAkuma's Avatar
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    Quote Originally Posted by Alhanelem View Post
    No, it wasn't. Where did you get that idea?

    There's no "massive player" content til after 2.0

    Not that i'm sure why people want that so badly. I never like those systems, because it feels like whatever you do personally doesn't matter much.
    http://wdl.square-enix.com/ffxiv/dow...Content_EN.pdf
    (0)
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  6. #6
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Quote Originally Posted by Alhanelem View Post
    No, it wasn't. Where did you get that idea?

    There's no "massive player" content til after 2.0

    Not that i'm sure why people want that so badly. I never like those systems, because it feels like whatever you do personally doesn't matter much.
    I would also mention the lag caused by so many character models and enemy models being displayed at the same time.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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