Hamlet was supposed to be the massive player content, guess not.
Hamlet was supposed to be the massive player content, guess not.
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Forum posters. Also with the Imperial assaults near cities that's pretty much what Hamlet defense shoulda been setup like, but it is as I said it would be, it's basically campaign 2.0 which is a good thing. They probably have to limit it due to the current game's systems not being up to par and will be changed come 2.0 when on better clients and servers.
No, it wasn't. Where did you get that idea?
There's no "massive player" content til after 2.0
Not that i'm sure why people want that so badly. I never like those systems, because it feels like whatever you do personally doesn't matter much.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
I would also mention the lag caused by so many character models and enemy models being displayed at the same time.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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