


Papa was a rolling stone...wherever he laid his barbut was home.
Hamlet was supposed to be the massive player content, guess not.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
Forum posters. Also with the Imperial assaults near cities that's pretty much what Hamlet defense shoulda been setup like, but it is as I said it would be, it's basically campaign 2.0 which is a good thing. They probably have to limit it due to the current game's systems not being up to par and will be changed come 2.0 when on better clients and servers.
No, it wasn't. Where did you get that idea?
There's no "massive player" content til after 2.0
Not that i'm sure why people want that so badly. I never like those systems, because it feels like whatever you do personally doesn't matter much.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ



I would also mention the lag caused by so many character models and enemy models being displayed at the same time.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Sorry don't need gimps to protect cities, they are just burdens like little kids.


i hope the other 2 are lower level so i can xp my low level crafts @_@. but in the mean time i want seals.

Current engines cannot handle massive content. For present limitations this is excellent. Also, no waiting around for the event to pop, when your 25 hour timer is up you can get seven others and do this event over and over until you are exhausted. I think its excellent.
http://ordovalorum.enjin.com/ - Hyperion based Endgame/Achievement focused Free Company: family friendly, courteous and close.
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