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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,394
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fandele View Post
    In my previous mmo, there was actually a third option, which was an HoT focused healer. It was very strategic, in a similar way to the shield healers, but you'd stack various HoT's on the tank/party to try to match the damage input. There were a couple instant emergency heals available if you needed them, but which were also grossly inefficient and/or had a very long (5 min) recast. This same job also had a Dot-centric damage model. I actually enjoyed the heck out of it. I'd love to see something like that make an appearance in 14.
    Mmm, and ideally such a thing would be possible here. Unfortunately, however, we have a raiding paradigm wherein certain attacks from the enemy simply cannot be 'healed' through. They do more than 100% of our Max HP, and serve to 'require' mitigation to survive. With that in mind, the 'sliding scale design' would mean that, in a WHM/AST comp, rather than the current situation of 'it doesn't work', I'd have it so AST is given ways to be the 'Mitigator' (eg by bringing back Nocturnal Sect, which reduces throughput of skills like Earthly Star but attaches Mitigation effects to them), but has little to no access to Barriers. On the flip side, I'd make WHM have access to Barriers (as a Lily spender), but little to no access to Mitigation (outside of Temperance). Thus, the two would need to work together, and cover each other's 'blindspots' if paired together. Similarly, SGE would take the lead on 'Pure healing' in a SCH/SGE comp. This hypothetical '5th healer' that is equal Pure/Barrier, would be flexible and adapt to their partner on a fight-by-fight basis, focusing more Pure healing output when with a SCH/SGE, and more on Mitigation when with a WHM/AST

    An entirely HOT focused (eg what I suggested, but it doesn't have the mitigative half of the gameplay) job sounds cool on paper, and it can be in other games (where damage is faster paced, multiple hits, and doesn't instantly take us from 100% to -20%), but here it'd mean another 2 nonfunctional comps in raiding (WHM/new, and AST/new, to go with our current WHM/AST), and I'd rather reduce the number, not increase it
    (4)
    Last edited by ForsakenRoe; 09-30-2024 at 08:11 PM.

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    An entirely HOT focused (eg what I suggested, but it doesn't have the mitigative half of the gameplay) job sounds cool on paper, and it can be in other games (where damage is faster paced, multiple hits, and doesn't instantly take us from 100% to -20%), but here it'd mean another 2 nonfunctional comps in raiding (WHM/new, and AST/new, to go with our current WHM/AST), and I'd rather reduce the number, not increase it
    Speaking of regens, there's actually a way they can make it work better.

    Imagine if you have a healer that can stack HoTs to an absurd level, then damage taken is partially mitigated by the HoT, so the attack deals 10% less damage but that damage will erase a portion of the active HoT.

    That way, all the ticking HoTs can contribute to the mitigation and so the regen healers wouldn't be useless in a mitigation check. But the mitigation also comes at a cost, so you have to plan when you want to use it because it will weaken your HoT.
    (1)

  3. #3
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah. That could work. Divine Benison and Protraction could probably have their effects swapped with each other to get the single target versions.
    (0)