I think people were just spoiled from the guaranteed portal ones in mog events.
I think people were just spoiled from the guaranteed portal ones in mog events.



I'm seeing about the same rates of portals and final rooms as in Endwalker. Which isn't to say I think the rates are good, just trying to point out that it's been like this for a while. I think the issue is more that the rewards kinda suck? The people who do maps are happy they don't have to spam Expert so much thanks to maps, but the gil isn't great, the special material gear is ugly as sin and the mount token drops are incredibly low. They aren't even guaranteed in the final room, either.



It sucked getting to the last floor with my FC and being all excited we cleared one of the new maps, only to open the chest and get...another of the same crafting item we got a few floors back. Nothing exciting. Nothing special or different for managing to clear the RNG hurdle just to get to the last level. That was such a disappointment for us.

Just going to say I have never found maps an enjoyable experience due to the layered RNG and relative hassle of organization.
Now, the idea of randomized treasure hiding in the world is neat and I 10000% wish they would expand upon that concept a more interesting and (solo friendly) engaging way, but all the current system is is basically XI's BCNMs, but somehow worse. And those were already a pretty low bar.




It's never really been hard to setup a PF for it.
There are solo maps, but even the 8-person maps were soloable in EW ('cause Warrior and PLD) but obviously you want to be max item level before trying that so waiting for the item level cap to grow can help.(solo friendly) engaging way

As with anything PF, making the lobby may be easy, but getting it filled is the wildcard. The MMO experience can wildly vary when you don't play at peak times, and for some, those are the only times they can. Really, the whole "Just make your own party!" push (for any content) gets stale with the assumption everyone has good luck doing so.
Soloability when satisfying niche conditions is also never a good indicator of game play health. If you're not already a WAR or PLD, spending 50+ hours to level them from scratch late in an expansion cycle is a pretty daunting proposition for someone who just wants to do some maps now and then at their own pace.
The system just needs improved all around and I'm not going to budge on that after repeated attempts to get into it over multiple expansions.
Ive always been pretty reluctant to run maps because it’s never ever felt worth my time.
Pretty much this. I ran them a few times in PF in Stormblood and didn't see the appeal but joined a new FC in ShB that ran them religiously. Joined them a few nights and only about half of us got any noteworthy loot, and I definitely wasn't one of them because RNGesus has always hated me. With the time I spent doing the maps, I could've just gathered mats and crafted some lignum vitae accessories to have made more gil, even if I did get loot.

tbf, with how good BLU is, i have no interest to run treasure map with other people, i rather wait until BLU catch up and do it solo, currently i did alot of 80 treasure map alone, 90 soon
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