Quote Originally Posted by CidHeiral View Post
I mained DRG in FFXI and I always had a Lancer in my party in Final Fantasy Tactics. Heck, I even started playing the Insect Glaive in Monster Hunter after they added the DRG lance.
Ayyyy samesiesss! I'd go a step further and say I typically only play games if they have a cool spear user and where possible I always try to build them into a dragoon with some aerial element to their gameplay, even if its severely suboptimal xD

On topic though, I agree with a lot of your commentary on the changes to dragoon from prior iterations~ I would however be open to new ideas and spicing things up, as opposed to reverting a lot of the changes as you suggested! Whatever method I just hope they fix the souless state we're in atm

The animation stuff though! Ooo boy... you mention weightlessness to some of the attacks, id go so far as to say most of them have felt this way since 2.0. I'm am a huge advocate for the animation and motion of our characters models portraying power over flashy flash light shows to imitate it.

We're physical in your face melee fighters with a weapon to shank and bonk. Its so much more visually appealing to see powerful or graceful forms than getting flashbanged into blindness. I for one am not thinking yes, the less I can see the more powerful this skill is.

As a 1.0 fossil seeing the progression of the game from then till now, YoshiP vision definately leans toward the flashy flash over "physical" substance in order to protray power