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  1. #4
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BabyYoda View Post
    other than that I feel like your rework isn't adding much new things but it add a quality of life merging 2 buffs and Positionals
    Yeah it's not a huge departure from what we currently have but I think it cleans up some of the thematic inconsistencies in our kit and also creates a little breathing room in the burst phase without reducing the dopamine hit of facerolling every button we have. Its also giving us a little more minigame type things to do during our non burst windows.

    Keeping uptime on jump is important again since its every 20s and it feeds starcross. Unlike in the past where it feeds a window that lasts whopping 30s. Its only feeding a single jump so drift is much more lenient here and shouldnt bring about the same levels of feelsbad for drifting eyes.

    Likewise bringing back the rear to flank or flank to rear end of the gcd rotation means reintroducing a little more thinking back into the non burst portion of the rotation. To compensate the players it was originally removed for, burst windows now have a built in postional null.

    Because the feed back for landing your positional is now a token you can collect to feed wyrmwind as opposed to an invisible potency increase. It should reward that "have a cookie" part of our brains for playing well. Should feel nicer.

    Overall it should be close enough to what we currently have that players with a more casual approach to playing dragoon shouldnt find it to be more difficult or punishing than the job currently is all while subtly reorganising pressure points and reintroducing tiny reward structures for players who like to get a little more involved with their rotation and its execution~

    Quote Originally Posted by BabyYoda View Post
    I would love to add invisibility frames on jumps while in Blood of the Dragon

    I would love to see that 5 GCD combo buttons to be reduced from 5 buttons to 3 buttons
    I would also personally love i-frames, it would be so fun to cheese the heck out of fights xD but it would really be abused by the player base :P I think given how far into the game we've gotten, how fights are designed. Having i-frames would break the game. I can already picture several fights where I would cheese this mechanic. Anything that requires you to bait an attack at close range id just do it as a dragoon then jump out of the damage xD there are several tank busters that behave this way. Enmity based tank busters? Just shirk the dragoon and have them jump the damage away. Don't get me wrong, I'd absolutely love this as a dragoon main, but I cant deny how incredibly OP this would be. We would be the premier off tank in all fights that dont require a tank swap for autos. It would be hillarious xD

    As for reducing the gcd count from "5" to 3 we would actually be tanks at this point xD

    Still, a fun thought perhaps :P
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    Last edited by Reldhir; 09-24-2024 at 06:46 AM. Reason: Pushed enter too soon