With that edgy jet black dyed BLM glam plate I hope
With that edgy jet black dyed BLM glam plate I hope
I mean come on, if they truly hated girly jobs, they would play one of those manly guy with sword jobs, not a puny caster. You're being totally disingenuous. Nobody plays a caster like gaston after all.
it was weird at first playing DNC I hope that we got reskin version of manly dances similar to SMN reskin to companion
I'll have you know I play Black Mage like a MANLY MAN I tank EVERY HIT I stand still NO MATTER WHAT and I always go my own MANLY WAY
On an unrelated note, would anyone be willing to prog with me? I've been blacklisted from every single party in NA, (Probably intimidated by my potent masculinity), and I wanna get past Mouser 1.
Dancer is fun, I enjoy it and the animations on my girly miqo'te who dresses like a punk rocker for DNC glam. And tbh, FFXIV has always had a feminine tilt about it anyway. I mean the reply about DNC girly is by a bunboy. Like they are masculine looking males right?
Nooo ooooneee... casts like Gaston,
No one nukes like Gaston,
No one's parse is as monstrously high as Gastons!
For there's no mage in town half as magey
Perfect, a pure paragon!
You can ask any Picto, Summ or Red Magey
And they'll tell you whose team they prefer to be on!
Last edited by Carighan; 09-25-2024 at 05:09 PM.
I think people need to get over themselves.
Nerfs are necessary sometimes, because if you keep buffing everything then you start to powercreep the content and you'll disfigure the class design.
Look no further than Warrior shitting out the highest heals and doing the same dps as phys range on ultimates because of endless waves of completely unnecessary buffs.
There can't be a job identity if jobs are made into unstoppable murder machines without any flaws.
All the tanks have become borderline immortal over the years, and we still have a discrepancy in their survivability and utility. Yet, people are STILL asking for buffs rather than nerfs.
I just don't see a way forward for tanks anymore which is why i've quit playing them.
I don't really see this happening any time soon within the dps role though, but i do think Picto and Viper were balanced pretty poorly in respect to the rest of their role.
I'd argue that Picto is the lesser evil here, mainly because it actually does not have a tool that is essential to half of it's role (res). And it is actually a fully designed job.
But it does have some other utility pieces. I'd argue it's on even grounds as a Reaper in terms of utility.
Viper just shits out damage, gets free uptime as a melee because of an overpowered ranged attack with multiple stacks, has no job mechanics or resources to manage, the dps rotation of a tank and is straight up the highest dps job in the game. You could play Vpr in the phys range spot in any fight just fine because of uncoiled. I'd say it's a complete mess of a job design, but there is hardly anything there. It utilises 12 buttons in it's dps rotation, which is the exact same as the tanks. Except you spend 80% of your time pressing the same 2 buttons and don't share any of their responsibilities.
Last edited by GoatOfWar; 09-25-2024 at 07:52 PM.
Thank you. Exactly this.Nerfs are necessary sometimes, because if you keep buffing everything then you start to powercreep the content and you'll disfigure the class design.
Look no further than Warrior shitting out the highest heals and doing the same dps as phys range on ultimates because of endless waves of completely unnecessary buffs.
There can't be a job identity if jobs are made into unstoppable murder machines without any flaws.
In fact, nerfs should be the de-facto default choice. Because chances are if something is imbalanced, it's one job that is grossly imbalanced, not "all but one".
Picto for casters, Warrior for tanks, that kinda stuff. Those are easy, just nerf them. In particular because in both cases the problem is trivial to see:
* Warrior is insanely survivable while bringing the most group support of the tanks. Considering their job fantasy and the existence of Paladin this both feels weird, while the high damage would not necessarily be. Not a straightforward nerf, but removing group support in particular from a "Warrior" isn't exactly a big, we ain't GW2 Warrior here with their banner spec.
* Pictomancer is not a raw damage-only caster. It brings high personal mobility, a self-shield, optionally a group shield and a group damage buff. Just straight-up nerf the damage, logically it needs to be below the three damage-and-nothing else jobs Samurai, Viper and in particular the also-fairly-immobile Black Mage.
This is not rocket science. You can right a sinking ship by counterflooding, but eventually you run into a problem if you try to keep doing that and never go back and do actual repairs. Buffing ad nauseum can only prop up job balance so long, in particular because as the base average power level from continuing buffs increases, any future imbalance has bigger effects (as the underlying numbers all went up).
It doesn’t have to be PCT but the whole idea that only the three selfish jobs can ever be the highest rDPS dealers needs to die
If the only argument as to why they aren’t 1 2 and 3 is “well they only bring damage” then give them something else
Forcing domination of the selfish jobs is just boring, especially when VPR is fighting SMN for “playable by a braindead 4 year old” AND VPR also has the massive utility of being a melee you can play as a physical ranged
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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