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  1. #1851
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    302
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    I consider adjusting facial features 10000% more important, but, I just wanted to say that several months later, I still hate the "intentional" way light interacts with a bunch of hairstyles now.

    Tried going on an alt earlier and noticed, in Ul'dah, light still goes straight through her hair, adjusting the color enough to make it stand out awkwardly from her eyebrows (which are supposed to be her actual hair color). I also still miss being able to get nice rim lighting in GPOSE without grossly illuminating the hair... Overall just not something I care about being more "realistic" or not.

    Also I know this opinion is potentially unpopular here but I genuinely, vastly dislike the change to Viera eye colors. The actual iris shade has been made way too bright while the upper-eye shading has become way too dark. It makes the contrast so stark and uncanny-feeling, and got rid of the gentle-yet-striking feeling they used to have with their more gradient shading...
    (17)

  2. #1852
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    So I was toying with glamours and noticed something odd and took off my shirt and.... what....am I looking at? the lighting is so bad it looks like I'm wearing one of those "fake muscles" skinsuits. The textures between the head and the torso are different, the colors feel different, some parts look smeared like it was mildly photoshopped (I didn't). Overall the torso feels of "lower quality" than the head, for lack of a better term.

    This is so bad I don't think I'm ever taking Red's shirt off ever again if this is how he looks in dim light. I know Roes are far from the most popular race but sometimes I genuinely wonder if they do quality control on them.




    As for my Hrothy, one thing that's been bugging me is the beard is way too...greasy? compared to their hair/fur, at least on the 'Runar' face. Depending on how direct the light source is, it straight up glows white and looks more like a flat plastic jaw than facial hair.

    (16)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #1853
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    594
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Issaella View Post
    I didn't want to engage with this, but it's been eating at me since the first benchmark. Before the first benchmark I was on the fence in terms of buying DT for a number of reasons. After the first benchmark I was firmly in "not buying". This is the primary reason why. My alt (who really became my main in EW I guess) uses the Face 2, wide mouth, "Cirina" customization and it just got absolutely butchered in the "graphics upgrade". Sorry for grabbing your post, but it was the nearest one covering the changes to femra face 2.

    There is a laundry list of changes that I dislike; eyes are so yellow now that on any non-human skin-tones they look jaundiced, the eyelashes, the eye-liner darkness, the pupil size, the scales that look like burn scabs, but what they did to the mouth... just why? It looks absolutely nothing like it did pre-7.0. I loved the "fishy face", that's why I used it, now it just looks like a creepy porcelain doll. The dimples are gone, the width across the board is maybe 75% of what it was previously, the lips are permanently pursed and the bottom lip upturned, the lip color goes all the way to the edges. It just looks BAD. And just to rub salt in the wound apparently, some of the mouth changes they made to face 1 and 3 actually look more like the old face 2!

    But what is possibly even worse, is how bad the emotes are. When she smiled on the benchmark on the chocobo I physically cringed. Evey smile emote now is "fake smile" with sharply upturned corners and no sideways spreading of the mouth. Like whoever did the rigging has never seen a real human smile before (it seems like this is the case across multiple other faces/races as well). It looks like the false-charm smile of a serial killer and it is difficult to convey how much I hate it.

    No changes/adjustments were made in bench 2, nor in 7.0 so I have very little hope they will change anything in 7.1. Simply put, I've been playing 6+ years, I didn't buy DT, I've subbed once to keep my house on my other character, but I'm at the point if I don't see improvement in 7.1, I'm done until 8.0 or maybe even done period. As bad as DT's story seems to be, having to watch 20+ hours of cutscenes with the changes and the awful new facial rigging isn't something I'm willing to pay for. Regardless, my sub is done so that's all I'll say about it. Please fix this.
    I still hope that they fix the mouth. It looked so much better before. :c
    (13)
    ♥♥♥

  4. #1854
    Player
    Cheapshot's Avatar
    Join Date
    May 2019
    Posts
    255
    Character
    Cheap Shot
    World
    Balmung
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Allegor View Post
    So I was toying with glamours and noticed something odd and took off my shirt and.... what....am I looking at? the lighting is so bad it looks like I'm wearing one of those "fake muscles" skinsuits. The textures between the head and the torso are different, the colors feel different, some parts look smeared like it was mildly photoshopped (I didn't). Overall the torso feels of "lower quality" than the head, for lack of a better term.

    This is so bad I don't think I'm ever taking Red's shirt off ever again if this is how he looks in dim light. I know Roes are far from the most popular race but sometimes I genuinely wonder if they do quality control on them.

    Yo what the heck? You look like a melted chocolate bunny. Thats really bad.
    (14)

  5. #1855
    Player
    Hatsuoki's Avatar
    Join Date
    Nov 2020
    Posts
    58
    Character
    Hatsuoki Han
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I just noticed that sometimes the sharp shadows only appear in gpose. The first picture was taken outside of gpose, and the second immediately after entering gpose without changing any lighting settings. It's not the angle of the head because I can watch him idle and the sharp shadow never shows up outside gpose but is always visible in gpose. This harsh lighting is making it really difficult to plan out angles because I can't tell when it's going to be bad unless I go into gpose over and over (and even then, it's hard to avoid).

    (12)

  6. #1856
    Player
    Moonfallen's Avatar
    Join Date
    Jun 2024
    Posts
    53
    Character
    Rhue Ahiru
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Allegor View Post
    So I was toying with glamours and noticed something odd and took off my shirt and.... what....am I looking at? the lighting is so bad it looks like I'm wearing one of those "fake muscles" skinsuits. The textures between the head and the torso are different, the colors feel different, some parts look smeared like it was mildly photoshopped (I didn't). Overall the torso feels of "lower quality" than the head, for lack of a better term.

    This is so bad I don't think I'm ever taking Red's shirt off ever again if this is how he looks in dim light. I know Roes are far from the most popular race but sometimes I genuinely wonder if they do quality control on them.

    What is not talked about enough is that since they remodeled the head, hands, and feet is that there is a noticeable difference that you can see. The body is that of the old model and has not been reworked as far as I know and have read/heard. The colours now are shades different than they were in EW for EVERYONE and overall which is another HUGE issue. My friend ended up fantaing her character because you could see a noticeable difference and seam where the head/neck, hands and feet connect to the body because they are not the same shade in colouring as before nor are they the same quality (new model vs old). My character's face is the same way. Her face is a completely different skin tone than the rest of her body and it looks like I'm either wearing a lot of makeup, or someone else's face as a mask because the face has been smoothed out like your body looks like here. Darker and lighter skin tones look horrendous in the new lighting like we are varying shades of clay or playdough. They definitely half-assed a lot of things and I think they tried to do way too much in way too little amount of time and refuse to admit fault. Not only is the graphics update rushed with bugs and issues, but so was the story and expansion overall. Ultimately they took on way too much in tasks and should have prioritized quality control over huge amounts of varying content.
    (17)

  7. #1857
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    422
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Only the normal (aka "bump") and diffuse maps have been updated on the bodies; the body models themselves (including hands and feet) haven't been touched (and probably won't be any time soon because of how gear works, as much as I'd personally like to see them updated). Regardless, it's those texture maps that are creating seam issues. Theoretically, that should make this an easier fix, but there were absolutely seam issues before (not all as egregious as some I've seen in DT, but nonethless) that they never bothered to fix in any capacity.

    For example, on my catboy, I thought the neck seam was more noticeable before the update. Conversely, I think my dark-skinned (I bring that up because I think it may be a factor) male Duskwight's neck seam is much more noticeable now (on my fem Duskwight, it's more on par with my catboy's seams, for whatever reason). In certain lighting, you can see it very clearly.
    (9)
    Last edited by Turnintino; 09-26-2024 at 10:12 AM. Reason: Typo

  8. #1858
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    594
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Can someone explain to me how for example modders can so easily do better body textures and stuff, while SE can't? This is a serious question. Do they really have so many other limits, that the modders don't have? Isn't it just somehow..., a different bitmap wrapped around a 3D model?

    I am also honestly meanwhile very tiered of all the spaghetti code excuses, when it's obvious that the problem is how SE is treating the game, when it comes to available resources and investment.
    (13)
    Last edited by Heavenchild; 09-26-2024 at 04:50 PM.

  9. #1859
    Player
    azaleai's Avatar
    Join Date
    Apr 2024
    Posts
    62
    Character
    Spiced Cider
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Heavenchild View Post
    Can someone explain to me how for example modders can so easily do better body textures and stuff, while SE can't? This is a serious question. Do they really have so many other limits, that the modders don't have? Isn't it just somehow..., a different bitmap wrapped around a 3D model?
    TL;DR: Modders don't have to adhere to the same tech limits SE does to keep the game functioning on low-end systems; SE is trying very hard to toe the line between the game looking nice and not hugely bloated file sizes.

    The longer explaination is that game companies want their programs to run on as many different machines as possible, and as well as possible. That will give them the biggest possible audience and fewest people unhappy about the game running badly (bad or unstable framerate, long loading times, too big to download, etc etc). The primary component of this that's relevant in this discussion is that they want to avoid bloating file sizes, so their artists are given very strict limits on tri count (how many faces a model has) and texture size. These people are trained to make these models and textures as optimised as possible, to get as much data as they can into the smallest file sizes feasible.

    Modders, meanwhile, are usually the particularly tech-literate sort - most people who know enough about how to edit a game's files or code are the type to have much stronger computers, meaning they're far less concerned about file sizes or bad performance - their computers can handle it far better than a PS4 or low end computer can. So they make models and textures that are far larger and far more system intensive. They also have the luxury of only editing the files for a handful of things - specifically their face/race/gear they use and so on, while SE would have to update every single model and texture in the game to the same standard.

    DT and the graphics update alone nearly doubled the game's size; if I recall correctly, my game folder in EW was in the 50-60GB range, it's now almost 100GB. And that's just with the hair and face textures doubled in size - gear textures are the same, we just have better shaders to render the materials rather than altering the texture maps themselves, and we all know gear models haven't changed. The facial rig has a lot more bones in it, which also correlates to the animation files needing to contain more data. The new lighting engine would probably take up a bit more space, too. Even if you were to just estimate ~10GB for the new expansion content like the cutscenes, voice lines, new environments and gear (hard to estimate, since the new content would also be at these larger file sizes), that's still ~30GB just coming from the graphics update, from the hair/face/animation/lighting engine data.

    If they were to update all of the environments, characters and gear (both textures and models) to more closely resemble the tri count/texture resolution/visual level of, say, FFXVI, the game's file size would be astronomically large - several times larger than it already is. Far too large to fit on a typical person's PS4's internal storage and likely too large for the average PC's hard drive unless they had literally nothing else on it or were avid about upgrading their tech.

    That said... enlarging the body textures and making them more detailed like they have the hair would go a long way to making the update look better; the hyperrealistic pores of some of the faces next to the smooth plasticy low-res textures of the skin on the body look incredibly disjointed. Unlike model changes, that would be able to affect all gear in one fell swoop, so it would be a comparitively small amount of disc space compared to visual improvement. I'm not entirely certain why they didn't consider that to be within the scope of the update already.
    (22)
    Last edited by azaleai; 09-26-2024 at 08:41 PM.

  10. #1860
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    im just going to leave this here, and say. i want this reversed honestly. the old one was indefinitely better. and if anybody disagrees thats frankly astonishing to me.


    6.0 vs 7.0
    (16)

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