Lux Solaris has a 30s window in which it can be used so there's plenty of room to fit it. It doesn't necessarily have to be during the burst window.And as a very slight change, I believe Lux Solaris should be executed upon expiration as opposed to simply lost altogether. There are many buttons that need to be weaved into the current Summoner burst window, and that spell will more often be ignored in favor of ensuring all of our damaging attacks are pressed instead.
Personally, I never liked the idea of tying "gemstone summons" to specific trances.
I'd much prefer being able to select the ones I liked from the get-go (through a dedicated UI), similar to how blue mage does it through its spellbook (even changing the elements of their respective rite/calamity spells, as needed).
And as a very slight change, I believe Lux Solaris should be executed upon expiration as opposed to simply lost altogether. There are many buttons that need to be weaved into the current Summoner burst window, and that spell will more often be ignored in favor of ensuring all of our damaging attacks are pressed instead.Why not simply make Refulgent Lux a 2min. buff (or better yet: until the next Solar Bahamut phase) instead?
It's not as if extending it would break the game's balance or anything, since it's a single use only action.
Anyways, here are my suggestions on "improving" summoner:
EDIT:
- Allowing us to choose which Demi to use in between each Solar Bahamut phase (Solar -> Bahamut/Phoenix -> Solar -> etc.)
- Adjusting Demi-Phoenix so it becomes a "support" alternative to Demi-Bahamut (by, say, drastically reducing the cast/recast time of Raise for its duration)
- Adjusting Physick so it scales to INT instead of MND.
- Allowing Radiant Aegis to be used on other targets as well
- Implementing a dedicated UI for changing pet glamours (instead of relying on text commands)
- Finally implementing the pet glamours of post-2.0 primals (such as Leviathan-Egi/Sapphire Leviathan), even if they worked similarly to our current ones
After giving it some thought, I came up with some further adjustments to its current actions/traits.
- Astral Flow should be learned at Lv.86, so it works exclusively with the "gemstone summons" favors
- Deathflare should no longer be tied to Astral Flow, and instead it should become its own action (learned at Lv.60), later upgrading into Enkindle Bahamut through a trait (learned at Lv.70)
- Rekindle should no longer be tied to Astral Flow (nor should it gradually restore a target's HP), and instead it should temporarily replace Raise, reducing its recast timer to 1s for Firebird Trance's duration
- Sunflare should be removed altogether, with Exodus' potency being adjusted to compensate
Last edited by Exodus-E; 09-23-2024 at 12:17 PM. Reason: new ideas
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