
 Originally Posted by 
Connor
					
				 
				Yeah, there’s a bunch of things that blatantly undercut the entire point of the split like Neutral Sect and Emergency Tactics lol. Every shield healer has a bunch of regens and high potency direct heals, every pure healer has shielding. Plus their attempt to have healers split in such a way has done nothing but cause even more egregious homogenisation between pairs (i.e SCH/SGE being the same thing gameplay-wise with different visuals lol) 
Repeating what I said before but I think re-designing the healers to be more individual with their own strengths and weaknesses is going to be kinda necessary if they ever want to add new ones. 
Adding a fifth healer to the current bizarre design philosophy of ‘categorising healers into one of two groups then immediately giving them the tools to completely subvert said grouping’ would just cause a bunch of balancing issues. But if each healer was its own thing, there’d be much more space to design newer ones. Though, I guess that’s too much work for poor indie devs SE lol
			
		 
	 
  Personally, I don't mind ET on SCH. It's there as an 'emergency tactic' as the name implies, for those times were you really gotta heal people to full for whatever reason (Eg a raidwide doom like SOS starts with). If anything is messing with the split in SCH's kit, it's Indomitability but we're in far too deep to do anything about that now. Personally, I'd just say 'screw it', ditch the split, and give WHM a pseudo-inverse of Indomitability (that being, a Lily spender that applies a barrier). That way, the WHM can get some use out of the Lily spend (when prepping a Misery for raidbuffs) even when everyone's at full HP. Bring back Stoneskin, the VFX for it are still in the game, job done
Adding a 5th healer would immediately undermine the point of the split in my opinion too. Though, I've always been against the hard split we have now, and would rather see a... sliding scale? Of Pure/Barrier capability. So rather than 'WHM and AST are Pure, SCH and SGE are Barrier', it'd be more like:
Pure-----------------------------------------------------Barrier
=====WHM===AST========SGE====SCH=====
So, a SCH CAN 'Pure Heal', but not as effectively as a SGE can. A SGE is Barrier aligned, but SCH has a bit more Barrier capability (Fey Illumination's existence means this is kind of true already). And this would mean that any two healers could be a valid comp, rather than 'any two except WHM/AST specifically' as we see now. This could be done by giving WHM Barriers, but very few mitigations (eg they only get Temperance and nothing else) and inversely, AST gets a few Mitigation effects, but almost no Barriers, forcing the two to rely on each other to cover what they lack in their own kit.
edit: Here's how for AST, reintroduce Nocturnal Sect/Diurnal Sect as a button, that lets you choose a sect out of combat, which changes the effects of actions as follows:
Celestial Opposition: 200p heal, 5% mitigation
Earthly Star: 300p heal, 5% mitigation, after 10s grows and becomes 10% mitigation (healing does not increase)
Collective Unconscious: Regen duration reduced to 6s, 10% Mit increased to 20s duration. Standing in the channelled bubble refreshes the durations once per 3s.
Horoscope: 5% mitigation for 10s. Casting Helios or Asp. Helios extends the buff by 20s, allowing for up to 30s duration of the 5% mitigation. Heals for 200p at expiration regardless of empowerment.
 
With this, a Noct AST would be able to Barrier-heal alongside a WHM, but A: is almost entirely reliant on the WHM for actual Barriers, and B: sacrifices a lot of their own Pure Heal potential to access the extra mitigative effects. 
Finally, this 'sliding scale' allows a much easier time of slotting a new healer into the mix. For example, let's imagine a hypothetical. If we had a healer that is focused on A: applying a buff to allies that 'delays damage' into a DOT over the 30s after the hit (with the duration refreshing and the total 'delayed damage' updating each time a new damage instance comes in). For balance sake, let's assume it only converts 25% of the damage taken and the rest is dealt immediately. So, a Tankbuster of 300k damage is reduced to be 225k, plus 10 ticks of 7.5k each. And B: A very heavy focus on applying HOT effects to counteract the DOT. This hypothetical healer would be equally Pure and Barrier, and as such, simply slots itself into the direct center of the chart, between the AST and SGE. 
	
		
			
			
				
					
 Originally Posted by 
MrKusabi
					
				 
				Even though Alphie was kinda a SCH before, I do like ForsakenRoe's idea from over on the Healer Strike page. It shows how a healer trailer could be kinda badass (especially the battle tactician SCH is supposed to be).
			
		 
	 
  Whoa I agree, that idea does sound kinda cool /s
There's a lot of ways to make healers look cool. WOW managed it, someone linked the BFA trailer already. But I find it quite odd that some people would say 'you can't make healer look cool' when we have the animations for Astral Stasis and Techne Makre in the game. What that BFA trailer for WOW effectively did, was make a scene where a Healer LB3 was needed, and then have the character (Anduin's a Priest (despite the armour), effectively the WHM of WOW) use LB3. 
Another example that SE's managed to write themselves out of being able to use, is the idea of using the natural elements on WHM for the trailer. Quake, Tornado, Flood, the three 'ultimate magics' of their elements (akin to Flare/Freeze/Burst for BLM), would make for great trailer scenes, but alas, we're stuck with Glare 3/4, Dia, and the occasional flower motif as a treat. BTW, isn't it crazy that RDM (made from the combined knowledges of WHM and BLM after the calamity) and PCT (idk the logic for PCT) still use the natural elements (Stone/Aero/Water), but WHM doesn't? I can handwave PCT due to, y'know, colour-element matching, but RDM? If the WHMs contributed to the creation of RDM and Glare's a part of White Magic, surely we'd have VerGlare instead of VerAero3?