The only reason for an oGCD to be less likely to clip than a GCD action is that you can theoretically fit multiple oGCDs into a single GCD gap. I.e., it's not that the individual actions clip any less (they clip identically -- or more, for lesser ability to queue), but simply that you have more room than you could not otherwise use. Try to fit in one oGCD more, though, and you'll likely end up delaying not only oGCDs but also the following GCDs, since they both share the same animation locks; the GCD cannot start until the minimum on-use delay of the previous action has passed.
Altogether, you have skills that...
- Neither respect nor incur animation locks. (Certain "Commands")
- Respect but do not incur animation locks. (Certain "General Actions")
- Respect and incur animation locks. (Other among certain "General Actions")
- Respect and incur animation locks and (shared near-)unique cooldowns. (Flood, Holmgang, Assize -- and Senei/Guren -- etc)
- Respect and incur animation locks and share a SkS-scaled cooldown with an entire class of abilities. (Weaponskills)
- Respect and incur animation locks and share a SpS-scaled cooldown with an entire class of abilities. (Spells)
While 1-3 are all "oGCDs", the term is usually used only to describe the Group 3, with "GCDs" being Groups 4 and 5. Groups 2-5 can delay all but Group 1. It's just a matter of what space you'd have spare.