Results 1 to 10 of 15

Hybrid View

  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by NobleWinter View Post
    I think the hardest part of healing is that what becomes the most effect approach to a fight can change drastically based on what your party does. White Mage has the least amount of optimization as the healer with the simplest kit but even still there are a ton of ways to conserve MP or manipulate resources that can make the difference between a wipe or clear. Being able to pass a heal check is not difficult without the outside pressure of low MP from party rezzes or recently being revived or a dead cohealer. Experience with recovery from failure is more important than practice spamming Cure 3 and it's hard to create that in a controlled environment.
    That literally applies 1:1 to DPS dummies though but nobody ever says they shouldn’t exist lol
    (0)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,148
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Connor View Post
    That literally applies 1:1 to DPS dummies though but nobody ever says they shouldn’t exist lol
    It literally doesn't apply. The only "recovery from failure" tanks and DPS have to deal with is:
    • Do I have any hope of keeping my burst aligned?
    • (Tanks) Can I shuffle my mitigation plan to make up for X and Y being dead and thus unable to provide any mitigation/shields?
    Meanwhile, with a damage rotation that's more complex than 111111, there is some value in being able to practice and to build up muscle memory without also having to deal with mechanics at the same time.
    (2)