Quote Originally Posted by Carighan View Post
Yeah but old cards provided nothing of that. You either got the good cards, or you "busted". There was nothing else, as nothing of the combat system was built to accomodate the "lesser" options. And since the fights weren't balanced to work with randomized card draws - and don't get me wrong, I love randomness in MMORPG classes - it just had no purpose.

Plus, let's not forget: It was the community who boo'd random cards off the stage, utterly and consistently despising it at every corner. All SQEX did was listen to their community, and that's why we're here now: Where every job is neutered, tanks defend themselves, healer DPS is 1-button-only and no randomness anywhere while all fights and jobs are built around a 120s cycle for burst purposes.
I have no idea of what iteration of AST you're referring to when you say "It was the community who boo'd random cards off the stage, utterly and consistently despising it at every corner'

That sounds more like SE that you're referring to since AST has gone through multiple reworks, however there's been no such monolithic "community" that has "despised" random cards within the player community.

Nor is there any such proof that "SE listens to their community" with respect to job changes, it's more to the contrary- SE introduces job changes in multiple instances that is based upon their interpretation of what players may want, however they do not gather any feedback before the changes go live and those changes frequently fall flat on their face.