
Originally Posted by
Mioooh
In my opinion, the new content was definitely a step up. Yes I liked the new dungeons and fights in general. And yes, I think the devs were given more freedom in designing the fights, they are more fun and engaging and some of them are even more difficult. That being said, I totally agree with you. As much as I like the changes, all of them still happen just within their very strict formula, which basically counts for everything else in DT too. There is no exciting surprise element, no sense of wonder.
The dungeons are beautiful, the bosses are cool, but you still have wall - wall - boss, repeat 2x for every single one of them. This also goes for when they come up in the Story. I don't think anyone was surprised that we got a dungeon every odd level + a final dungeon at lvl 100, narrated by the main-villain, followed by an encounter with said main-villain which leads in to a final cs and then to the credits. Thats just too predictable, in my opinion at least.
So if anything, then changing the formula would be the most important I think.