There's a FATE in Heritage Found where you fight lightning-aspected Gargoyle models.
There's a FATE in Heritage Found where you fight lightning-aspected Gargoyle models.


OMG, I didn't even think of it like that, lol. At least the Aether creatures make sense, in context. The Kingdom Hearts games i think just add new monsters for the evulz, lol.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.



I still haven't played a Kingdom Hearts since 2, but I think it's got a kinda funny struggle in all of its monstrous groups being very recent and localized within the context of its own universe. Basically every Kingdom Hearts villain or monster group traces back to one still-living human man and his specific intentions, so whenever they stretch outside of the range of whatever Xehanort was known to be up to they have to create some entirely new Thing. ...that then somehow reconnects back to Xehanort in most cases and so kinda just prolongs the problem. The Heartless are apparently ancient, but even they only really became a problem when Xehanort started doing his thing.
Basically, Kingdom Hearts is written in such a way that really hamstrings their ability to have a 'fight this goblin' kind of ever-present monster group, so they keep making new ones.
Last edited by Cleretic; 08-30-2024 at 05:38 PM.

You could say we've seen overaspected ice in the Dusk Vigil which gave us something that was little different from zombies.


I don't think you can have an elemental "voidsent/sineater" because Light/Darkness are not actual element like the 6 others.
They're just a combination of all 6 with an affinity for being active or passive. Like they can really be compared to a polarity to some extent.
The big difference I would see would be, when considering any citizen, they're made of some balance of all 6 elements. Upon being hit by a flood of light/darkness, all their eather becomes aspected to either, so becomes too active or too passive thus resulting in a voidsent/sineater.
However, a flood of wind for instance would imply that all the eather becomes wind aspected but neither astral or umbral. Just "wind". If someone turns into 100% wind eather then... that should simply result into a wind elemental. Unless they "primarly" become wind then sure, but then it would still become some kind of sub category of flood because during a flood of light, the Aether doesn't partially become umbral. It full becomes it and stops flowing hence the 1st being a dead land where no life can arise.
So I do believe we could have a flood of wathever element, but them resulting into an elemental variant doesn't fit right as the 6 elemental aren't the same as light/dark. Wind is just wind. It's not opposed to anything.
It would depend on whether a being like that really goes full 100% . Judging by how Y'stola was unable to differentiate between the WoL and a sineaster, after we only absorbed a single Lightwarden, we can't really know if a sineater is truly 100% light, or just like say... 70 % light and 30 % other stuff. If it's the latter, I'm sure a single-element equivalent could exist and might be the same as the mutated tempered we've already met, just without the mind being dominated by a patron primal.
That being said, with how a pre-calamity floods a shard with a single element, rather than transforms what is there into that element, I wonder if it's even possible to turn a shard 100% single-element. The four fiends have elements from both sides of the divide, so does that mean that a little bit of light-elements still remained in the Thirteenth, or did they only take on that element, after consuming Azdaja's aether?


Yes I agree but that would imply some new information. So far we've been told that you become fully aspected toward's light/dark.It would depend on whether a being like that really goes full 100% . Judging by how Y'stola was unable to differentiate between the WoL and a sineaster, after we only absorbed a single Lightwarden, we can't really know if a sineater is truly 100% light, or just like say... 70 % light and 30 % other stuff. If it's the latter, I'm sure a single-element equivalent could exist and might be the same as the mutated tempered we've already met, just without the mind being dominated by a patron primal.
Mutated tempered yes, definitely, but we know those to be "too much" hence the big difference with a flood which we've been told turns entirely into.
I understood that any "normal aether" was acquired through Asdaja but i might be wrong.That being said, with how a pre-calamity floods a shard with a single element, rather than transforms what is there into that element, I wonder if it's even possible to turn a shard 100% single-element. The four fiends have elements from both sides of the divide, so does that mean that a little bit of light-elements still remained in the Thirteenth, or did they only take on that element, after consuming Azdaja's aether?



Wind is weak to ice and we know that each of the six elements lean closer to light or dark. Ice and lightning being the closest to their respective polarity. It's why when we are fighting Ryne as Shiva that it ends up with us fighting a mural accurate looking Hydelean and needing to stop a flood of light.
well we do have greyskin or Ashkin don't remember with one be they are technically vampire the lupin are werewolf kinda? I do say if we see something it new it might be hard to creat in itself because we have sin eaters that kinda represent heaven in the story lore in some point of view and voidsent could represent hell but I think neither does work because we go meition I think have a somewhat weird faction in itself. so I don't think there is more what could it be that is the good question because in ARR every evil thing are voidsent so a part of me wonder if they actually all are? That we might never knows because voidsent have been refer as hell spawn for so long and now we know why they does it.

You seem to have a fundamental misunderstanding of what the Sin Eaters and the Voidsent actually are. They're not just beings infused with an absurd amount of their respective elements. They're the result of a creature's aether becoming stagnant (Sin Eaters) or in constant flux (Voidsent). There are really only three potential states for this: 1: Total stagnation which results in becoming a sin eater, 2: Constant flux which results in becoming voidsent, and 3: A balance which allows the creature to be their true form. The presence of overwhelming light aether causes a creature's aether to stagnate. The presence of overwhelming darkness aether causes a creature's aether to become unstable.
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