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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    It is fine where it is. They are providing a reasonable balance. It keeps, for example, a market for crafted weapons while players earn either the tomestone upgrade from savage or the normal raid.

    There have been weekly limits since 2013 when the game came out. I wouldn't expect them to remove them any time soon.
    (3)

  2. #2
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Quote Originally Posted by dspguy View Post
    It is fine where it is. They are providing a reasonable balance. It keeps, for example, a market for crafted weapons while players earn either the tomestone upgrade from savage or the normal raid.

    There have been weekly limits since 2013 when the game came out. I wouldn't expect them to remove them any time soon.
    Well, I don't think it's fine that a mere few weeks after a new Savage tier is released we have rewards being handed out that are essentially useless and nobody wants. Removing the tome cost would make these drops desirable for all players and have an actual long term use.

    I really doubt it would do anything noticeable to the market for crafted weapons. Even if these things had 0 tome cost, you still would be very limited in how many you can obtain. 1 every 8 weeks on average from M2S, and 1 every 7 weeks from normal raids. There are a lot of classes to gear, and crafted weapons will still be a good option for alts. Armour and accessory drops from Savage can be used immediately without a tome cost, but that doesn't stop their being a market for crafted armour and accessories.

    Just because a system has been bad for a long time doesn't mean that it can never be fixed. We just need enough people to actually ask for a change!
    (5)