Healers already have mits and shields, it's time to finally give them invulns so they can take TBs when both tanks are dead (just make sure to give scholar living dead to keep with the jank class identity everyone loves for being high skill)

Healers already have mits and shields, it's time to finally give them invulns so they can take TBs when both tanks are dead (just make sure to give scholar living dead to keep with the jank class identity everyone loves for being high skill)


I mean for a while - dunno if they still do - the Druid in WoW had a talent they could pick where they could for a brief moment be good at the two things they didn't pick as their spec. Meaning as a Restoration (=healer) Druid you would all of a sudden deal quite significant damage in cat-form or be able to withstand quite a lot of damage in bear-form. Including getting aggro from the boss. It's a fun idea, and I wish more games would make that work, but then Druid is also sort-of the hybrid-char in that game by design, it was in fact it's original idea at release that it was more role-fluid than the other classes.
They need to just fucking remove tank healing. Potions exist in this game, they should just make potions needed for solo combat and make it so healers can fucking heal again instead of the retardation that is going on.
#FFXIVHEALERSTRIKE


Or how about healers learn to actually idk heal...
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.


Heal... What again?
Tank busters doesn't hurt tanks that much. There aren't much raidwides. Tanks have their own heals, some of them being on par or even better than actual healer's heals. DPSes also have their own heals. Negative status right now cannot be removed by Esuna, but it's not that dangerous.
What is there to heal? Some NPC that hits like a wet noodle?
Last edited by miraidensetsu; 09-14-2024 at 03:09 AM.

Aren't healers healing on average 16-20k HPS (12-15M x 2) HP
Total healing In a fight is ~40M. Healer is doing 30M of that. 75%
Tanks contribute about 3M each, 6M
The rest are the DPS mits and self heals. ~650k x 4
Healers not even healing anything.

Sorry, on mobile so can't edit.
This includes mits + healing. Majority of the tank and DPS #'s are from mits. Not actual healing.




The majority of all healing in savage comes from mitigation. That’s why healers have two seperate problems between casual and savage
In casual they do actually get out healed by the tanks half the time in terms of pure raw HPS, in savage healers are considered responsible for keeping the party alive but they rarely have access to all the mitigation. Pull out the pure healing from a log and the 2 healers together do about 35-40% of the total mitigation, but they are 100% responsible for the deaths caused by other people not mitigating
So in casual content the problem is lack of damage and on WAR the scaling per mob of bloodwhetting just deleting the need for the healer since mitigation is worthless and healing is so low, in savage it’s healers always being at fault for deaths despite only having 1/3rd of the raids actual mitigation
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Just rough and tough estimates, but..
Roughly half the healing is mitigation and the healers should be doing around 40%, (shied healer is doing double the non-shield healer), the tanks about 35% and the DPS combined is the remaining 25% mitigation.
Individually each DPS is doing ~6.25% total mitigation. Depending the toolkit.
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