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  1. #11
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Rydin View Post
    Overall I'd still take Luminary... its high in all 3 categories + the 10 in the stat
    Yeah its your choice what you want to use, but was just stating that Luminary are not "the best end all craft tool" in the game. The double melded stat tools are vastly superior to them on any synth L50 or less, while 51-53 synths the 2 tools become closer with the stat tool edging out Luminary slightly for HQing. (obviously Luminary is better for raw success / standard spam if you really don't care if you HQ or not)
    (0)

  2. #12
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zdenka View Post
    Yeah its your choice what you want to use, but was just stating that Luminary are not "the best end all craft tool" in the game. The double melded stat tools are vastly superior to them on any synth L50 or less, while 51-53 synths the 2 tools become closer with the stat tool edging out Luminary slightly for HQing. (obviously Luminary is better for raw success / standard spam if you really don't care if you HQ or not)
    To that point then... wouldn't adding 10% to forbidden HQ be a good way to increase the utility of the luminaries?
    (0)

  3. #13
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    10% is way too ridiculously high to add to anything involving Materia.
    (0)

  4. #14
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I am concerned about 'Achievement Rewards' having a highly valuable benefit. At present they seem to be on par or only 'slightly' better than other items you can craft or find in dungeons.

    To change that would make the Achievement Rewards more than a trivial benefit for those who seek achievement, and change it to a requirement for those who wish to progress skill wise.

    That being said, I do not see a downside from implementing a quest or whatnot that eventually yields a reward similiar to that which is described above.
    (0)

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