Quote Originally Posted by Connor View Post
The same way Bard and Dancer / Summoner and Red Mage all coexist despite essentially offering the same thing (raid buff / raise / etc). By having the ways in which it’s used, applied and managed vary for each job in a unique way. I.E White Mage having actual support spells while SCH/AST has ability based support. Astrologian could have stronger buffs to compensate for cards rng mechanics (assuming they returned). Scholars buffs could interact with Deployment and/or cost Aetherflow and debuffs could be tied to damage over time. Naturally Sage would continue (or start lol) to be heavily dps-oriented.

Having overlap between jobs within the same role isn’t a bad thing as long as the ways in which they do it is different. I mean, nobody complains about the fact Bard songs and Dancer’s dances do literally the same thing (damage up), because they’re done differently enough to still be distinct (Bard rotates songs, Dancer has step mini game, one is aoe one is single target etc)
It is how they approach the "support" aspect it what is important.. simply pressing oGCD to have 20s 10% damage increase is not interesting in its own.

I mean look at dancer.. as perfect support with how unique they dance with RNG button rings to give buffs.. but the issue now we have BRD which is like I said press 1 button and give buff.. this isn't unique and it is the same for RDM and Summoner.. as there is no creativity outside of dancer.. even though I don't like DNC kit.. but it is perfect compared to other supports.

As what I believe we should have all options.. healers who heal debuff and healers who heal with damage..
Sage is perfect example of job that heals and damage with no buff and debuff.

if we want unique healers we have to have unique ways to interact with heals
same as if we want unique supports we have to have unique ways to interact with buffs/debuffs.

as my opinion we should have both options.. jobs who more heal/supportive and jobs who more heal/dps