That’s a lot of words just to say “Go play Ultimate” lmao.It's funny, this argument. You pay for a sub, you complain that there's nothing to heal, there's no class identity, and whatever. And, just like OP, neither of you engage in the content where healing matters or is required.
Normal raids don't have any real healing outside of specific checks, Kardia alone can sustain tanks through normal content. Extremes have spike damage that you can oGCD through with proper resource management (not that you do them, either). And let's not talk about the trivially easy content that is dungeons.
You pay for the sub, but ignore the content that gives the role all that "actual healing" you all complain about so much. You're not getting what you're paying for because you actively don't do the content that requires planned GCD and oGCD healing, mitigations, and resource management. Funny how that is, huh? You're both pissed that you actively avoid the content that scratches that itch.
And don't come at me with "Normal content should have more healing!" We already have people complaining that they can't get through MSQ quest content by themselves. Square isn't going to up requirements because the VAST majority of this playerbase will not be able to meet them.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Which is why we also want healers' damaging rotations to be more engaging. Look at tanks. They get their own (somewhat) unique rotations that are more than 1-2-3 the whole time. Not as deep or complex as a melee DPS rotation, but still enough to be fun. That's why you don't hear about how boring tanking is, or how we need more mitigation checks, tank busters, or mandatory swaps in normal content.And don't come at me with "Normal content should have more healing!" We already have people complaining that they can't get through MSQ quest content by themselves. Square isn't going to up requirements because the VAST majority of this playerbase will not be able to meet them.
There are essentially two different factions of healer critics. The ones who want a more varied way to damage, and the ones who want to do more healing. Personally, I'm in the former camp. To require more healing in all content would be a balancing nightmare, leave less room for mistakes, and would only effect new content, none of the already existing level 1-100 stuff.
But giving healers two or three more buttons to press, and slightly changing the ones we've already got could be done in a single patch, and would almost immediately solve the issue. And if it doesn't, they could/should just keep white mage exactly as it is for the players who genuinely like the simple one button spam.
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