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  1. #21
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by RinaB View Post
    We pay a sub for this shit and deserve quality control.
    So do I, and I don't have the same problem as you do. What make your sub money more valuable than mine?


    Worste case the devs make healers into black mages, who cares,?
    Well, I'm guessing you obviously won't. But I very much do. 'Cause there is already a BLM, if I want to play a BLM I do that, why would I want to play a BLM on a healer?
    (2)

  2. #22
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,253
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mr_Gyactus View Post
    Right now the only roulette in need of healers is the Alliance raid, and all the others are looking for tanks.

    Maybe the players want to play without responsibility, and for this reason they play dps, possibly the simplest ones.

    My guess eh.
    AIN is a pointless measure as it biases tanks by design because tanks were the rarest role when it was introduced

    If you have 100 parties that have 2 DPS and 99 of those parties have a tank while none have a healer so the roulette is looking for 1 tank and 100 healers AIN will say TANK is AIN because there is any level of deficit of tanks

    Healers can only be AIN explicitly when tanks are NOT AIN

    It’s also why when it’s the dead on night and nobody is queueing AIN defaults to tank, because the roulettes are looking for everyone but it’ll check tanks first
    (8)
    Last edited by Supersnow845; 09-10-2024 at 10:59 AM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #23
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SubmarineAlt View Post
    It's funny, this argument. You pay for a sub, you complain that there's nothing to heal, there's no class identity, and whatever. And, just like OP, neither of you engage in the content where healing matters or is required.

    Normal raids don't have any real healing outside of specific checks, Kardia alone can sustain tanks through normal content. Extremes have spike damage that you can oGCD through with proper resource management (not that you do them, either). And let's not talk about the trivially easy content that is dungeons.

    You pay for the sub, but ignore the content that gives the role all that "actual healing" you all complain about so much. You're not getting what you're paying for because you actively don't do the content that requires planned GCD and oGCD healing, mitigations, and resource management. Funny how that is, huh? You're both pissed that you actively avoid the content that scratches that itch.

    And don't come at me with "Normal content should have more healing!" We already have people complaining that they can't get through MSQ quest content by themselves. Square isn't going to up requirements because the VAST majority of this playerbase will not be able to meet them.
    It's almost as if a role should be designed to have gameplay loops that work on all the content and not a subsection of content that is not even 10% of the total content of the game.

    Content that also do not demand the full extent of the healing kit by virtue of how we are seeing 0 healer clears as early as week 2 and the hps demands of a competent party are below what a single healer can offer.

    I do agree that people who want heal more should try harder content but lets not act as of the healer role glaring problems arent present even there
    (5)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,788
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by SubmarineAlt View Post
    It's funny, this argument. You pay for a sub, you complain that there's nothing to heal, there's no class identity, and whatever. And, just like OP, neither of you engage in the content where healing matters or is required.

    Normal raids don't have any real healing outside of specific checks, Kardia alone can sustain tanks through normal content. Extremes have spike damage that you can oGCD through with proper resource management (not that you do them, either). And let's not talk about the trivially easy content that is dungeons.

    You pay for the sub, but ignore the content that gives the role all that "actual healing" you all complain about so much. You're not getting what you're paying for because you actively don't do the content that requires planned GCD and oGCD healing, mitigations, and resource management. Funny how that is, huh? You're both pissed that you actively avoid the content that scratches that itch.

    And don't come at me with "Normal content should have more healing!" We already have people complaining that they can't get through MSQ quest content by themselves. Square isn't going to up requirements because the VAST majority of this playerbase will not be able to meet them.
    That’s a lot of words just to say “Go play Ultimate” lmao.
    (6)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #25
    Player
    Inputnamehere's Avatar
    Join Date
    Dec 2019
    Posts
    42
    Character
    Schrodinger's Cat
    World
    Ramuh
    Main Class
    Gunbreaker Lv 100
    Healers are supposed to heal and provide support, not squeeze as many Glares or Broils as possible in their actions.
    -Reduce team mits, especially tanks, yeah
    -Remove healer attacks completely. If you want damage, give them more abilities that buff other people
    -Bosses will now do random, unpredictable attacks of different types against random players, that require the healers to react. Not reacting fast enough=punishment
    But as someone said, these won't be happening unless they do some revolutionary changes about the encounters first.
    (1)

  6. #26
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,088
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Inputnamehere View Post
    But as someone said, these won't be happening unless they do some revolutionary changes about the encounters first.
    I’ve said this a few times, but maybe it’s about time they did make ‘revolutionary changes’ to encounter / the battle system in general. Because what they’re going with now is almost entirely stagnant; they’ve practically already hit a dead on what they can do with job/encounter design.

    Will it be more work for them? Of course. But, nothing worth doing is ever easy lol
    (2)

  7. #27
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    243
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Inputnamehere View Post
    -Remove healer attacks completely. If you want damage, give them more abilities that buff other people
    There's no way that could work in the context of this game. You still need to do a base amount of damage to complete MSQ, PoTD and Variant dungeons, overworld content etc etc.
    On top of that, there's also the issue of having the entirety of a role depending on rDPS and having your own personal contribution entirely dependent on somebody else. If they die or something goes wrong with them, you are completely unable to contribute -- robbing you entirely of your player agency. Even past and current buffing jobs weren't as punishing.
    I think the rock bottom the devteam is willing to go through will be shadowbringers healer kits. Anything below, and you run at risk of having healers not being able to clear past content, and realistically, I don't think they will properly remake the past 10 years worth of content to fit that design philosophy. They had the opportunity to do so too while redoing ARR and most of the past dungeons encounters, but that is clearly not happening.
    Not to mention them removing protect entirely in Shadowbringers.

    Quote Originally Posted by Inputnamehere View Post
    -Bosses will now do random, unpredictable attacks of different types against random players, that require the healers to react. Not reacting fast enough=punishment
    We kinda used to have that with aa crits, but I think that stopped being a thing in Stormblood? Kind of a shame, but even then, we had cds to circumvent that entirely.
    (1)

  8. #28
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Inputnamehere View Post
    Healers are supposed to heal and provide support, not squeeze as many Glares or Broils as possible in their actions.
    -Reduce team mits, especially tanks, yeah
    -Remove healer attacks completely. If you want damage, give them more abilities that buff other people
    -Bosses will now do random, unpredictable attacks of different types against random players, that require the healers to react. Not reacting fast enough=punishment
    But as someone said, these won't be happening unless they do some revolutionary changes about the encounters first.
    Well, thanks, I needed a good laugh. That was kind of you.
    (1)

  9. #29
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mr_Gyactus View Post
    Right now the only roulette in need of healers is the Alliance raid, and all the others are looking for tanks.

    Maybe the players want to play without responsibility, and for this reason they play dps, possibly the simplest ones.

    My guess eh.
    AiN works by looking to see if any groups need tanks if there are 100 parties open, 1 needs 1 tank, 0 need dps, and 100 need healers it will still say needing tanks. It is a broken system. It checks tanks, healers, then dps rather then checking all and seeing what is needed most.

    Quote Originally Posted by Banriikku View Post
    Healer fix = DPS-Kit for healer. They dont want to change their design, so dps it is. Simple. Everything in this game is designed around dance like fights and dps. There is no space for "more healing" or "healing mechanics". I would like to have that but the design is what it is and without change only the DPS-kit is possible.
    Eww no.
    (2)
    #FFXIVHEALERSTRIKE

  10. #30
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BunnyQueen View Post
    AiN works by looking to see if any groups need tanks if there are 100 parties open, 1 needs 1 tank, 0 need dps, and 100 need healers it will still say needing tanks. It is a broken system. It checks tanks, healers, then dps rather then checking all and seeing what is needed most.



    Eww no.
    Understandable.... sadly as long SE does not change the encounter design this is our fate: DPS-kit for healer. You can like it or not but the whole game i build around that. Which means forget encounter changes altogether. So we will get nothing and the situation will worsen or a dps-kit.
    (1)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

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