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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,160
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Havenchild View Post
    While I can understand this sentiment, it's not going to matter really at all. If the Healers in question have left the role for what it is, there is nothing that SE can do that is going to convince ALL of those Healers to come back and also NOT affect the current players on the role and make the DEDICATED players of the Healer role in PF upset.
    The healers that have already left the role for xyz reason are the minority however.

    There is also the hilarious and duality point that people like Xenos made about the Healer strike being ironic and dumb. Healers say they want to "utilize their healing kits more" or "be the only ones with healing" but the moment they introduce a hard hitting mechanic that is an outright heal check, tanks are begged to use Tank LB instead, which is an outright DPS loss overall.
    In a world with as much mitigation as we have everything is a mit check. A 10% mitigation on harrowing hell for 15 seconds is worth about 4 succors or 3 medica 2’s. The only thing you could make in this modern design that’s actually a healing check is a limitless un-mitigatable bleed. Because otherwise mitigation is always more useful as it’s basically extra eHP which is functionally pure healing by another name anyway

    It’s infinitely frustrating especially as the shield healer to have the party not mitigate anything then blame the healers. When I did P10 in PF (big mistake) the DPS just used to not press any of their mits (the phys ranged was decent) then I’d get snarky comments like “oh we got a bad healer guess we have to use tank LB3”

    In this current garbage design of mitigation being king healers have zero control but 100% of the blame. Actually let me control the party mitigation as the shield healer then you can blame me if we die, but if you won’t even press addle then I’m not pressing succor 5 times to cover your ass because you drifted xeno

    (Note all uses of you here means proverbial you not specifically you as a poster)
    (4)
    Last edited by Supersnow845; 09-08-2024 at 11:39 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    In a world with as much mitigation as we have everything is a mit check. A 10% mitigation on harrowing hell for 15 seconds is worth about 4 succors or 3 medica 2’s. The only thing you could make in this modern design that’s actually a healing check is a limitless un-mitigatable bleed. Because otherwise mitigation is always more useful as it’s basically extra eHP which is functionally pure healing by another name anyway

    It’s infinitely frustrating especially as the shield healer to have the party not mitigate anything then blame the healers. When I did P10 in PF (big mistake) the DPS just used to not press any of their mits (the phys ranged was decent) then I’d get snarky comments like “oh we got a bad healer guess we have to use tank LB3”

    In this current garbage design of mitigation being king healers have zero control but 100% of the blame. Actually let me control the party mitigation as the shield healer then you can blame me if we die, but if you won’t even press addle then I’m not pressing succor 5 times to cover your ass because you drifted xeno

    (Note all uses of you here means proverbial you not specifically you as a poster)
    Even stacking all your MIT available from both Healers at that moment (mind you two back to back mechanics have already exhausted some before it), you are not clearing Harrowing Hell with no GCD heals and no tank LB. Same thing can be said for M4S P2 opening currently.

    As someone who mains mitigation healers in PF, generally I don't expect any mitigation from any DPS or Tank (in terms of Reprisal, Dark Missionary etc) as they get missed for different AoEs at random. I just focus on putting up a succor alongside any other oGCD mitigation I have and boom 9 out of 10 AoEs you can survive. Now realistically, some other mits can show up but I don't depend on them in PF. My entire kit is utilized on the regular.

    Nothing changes the fact that the moment there is a definitive heal check people call for tank LB (doesn't even have to be a Lv3 LB) because it is the path of least resistance ultimately compared to depending on both healers having both all of their mit options and the willingness to GCD heal.

    Quote Originally Posted by GartredZW View Post
    If healer is fine, then there shouldn't be any trouble finding people to play the role.

    Oh wait, there actually is trouble finding people to play the role. How 'bout that.
    Except it's delusional to think if you "fixed" Healers, suddenly the supply of said healers in PF will increase dramatically. Mind you, there is no clear consensus on what a "fix" entails that everyone seems to agree on, even the supporters of a "fix". Half are arguing for more DPS options, and the other half is arguing for more Heal spell usage. But neither are listening to the PF response which is asking for neither of those and asking for less Healer responsibility in raids. The fact that most of the people arguing for changes to Healer role are also the people that tend to play it in their statics, the only real place where you can see the monotonous gameplay of it after everything is optimized, further alludes that changes made would only benefit the minority of players that don't regularly engage with the healer role in PF whereas the majority which does in PF would diminish thus balancing the gains/losses or actually making it worse.

    All to say, the game design at current does not support increasing damage options or healing options for Healer as we have hard proof of both cases hurting Healer supply in PF. The only answer atm, without redesigning all jobs and how encounters engage with healer responsibility, is to mitigate the overall responsibilities of the Healer role, making it easier for newcomers to get INTO the class to begin with. Sans any other system they can introduce to entice players. But considering the majority of players play DPS roles, you have to convince current DPS players to make the switch to Healer which in turn requires them to now be the focus of blame with way more responsibility. That's just not going to happen.
    (1)
    Last edited by Havenchild; 09-09-2024 at 03:52 AM.