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  1. #21
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Digirotta View Post
    Apart from larger-scale Company Vs. Company battles, we prolly won't be seeing much open-world PvP in FFXIV, seeing how it relates more to the lore and storytelling. And i partly hope SE won't make open-world, as it is quite a difficult concept to uphold and satisfy large numbers of players.

    There never seems to be a satisfying level of roaming NPC monsters in correlation to PC opponents. Nothing is more frustrating in an open-world PvP game, than not being able to opt out of PvP when you just want to explore or do quests in certain areas. And what it comes to pure PvP, nothing is more annoying than a bunch of low-lvl mobs running behind you casting random debuffs, when you try to challenge a worthy opponent face-to-face.
    3v3, 5v5 and 8v8 large scale instanced arena sounds fine to me
    (1)

  2. #22
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    With the new graphic engine, we'll be able to see over 40 characters on screen in 2.0, so I'm hoping large scale pvp and pvpve is actually large scale. Like 40v40 large.
    (0)

  3. #23
    Player
    Digirotta's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Lydia Burdenbearer
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Matsume View Post
    3v3, 5v5 and 8v8 large scale instanced arena sounds fine to me
    Aye. Sounds good to me.
    (0)

  4. #24
    Player
    Weathermore's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    37
    Character
    Luca Weathermore
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Blitzball and coliseum would be cool
    (4)

  5. #25
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I was hoping Frontlines worked as GCvsGC and whoever is winning would benefit other players in that zone of the same GC, similar to Conquest in FFXI, but different in it's own right.

    Too bad everyone chose The Immortal Flames like a sheep and it would be unbalanced as hell.
    (0)

  6. #26
    Player

    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4
    Sorry to necro---------------------

    * PVP flagging is a great method for introducing world PVP.
    * Anyone against it is tacitly in favor of limiting other players' experiences.
    * Those who don't want to be bothered, don't flag.
    * The comment about twink PVP being good for the economy is epic truth.

    QQ'ing about lore? Companies should only ever work together to accomplish a common goal?
    Those things SHOULD be true in real life, too. Sadly, people don't always get along. Get real?

    ~~~~~~~~~~~~~~

    PS) Making zones specifically for PVP (with no flagging system) sucks the fun right out of it.
    (IE- walk into zone, get nuked by campers at every gate before you even get started)
    (3)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Nanamix View Post
    With the coming of Free Company system, and PvP (Though, it is still vague on what kind of PvP are we looking at here), I hope to god it is not another Capture The Flag sort of thing, or NPC Sieges, or even Ballista from XI (God, that shit was BORING).

    I would like SE to consider this several ideas, if not immediately on the release of 2.0, but on future updates and patches after 2.0, is this:


    That is all on top of my head now, I will come up with more after arriving in Ishikawa, Japan. ^^ (At the airport) Please give some feedback or discussion.

    They should also do what Blade and Soul does where you can flag yourself for PvP which means anyone can attack you who is also flagged. And vice versa. So you can have duels on the fly, and not have so many scheduled rules etc. Which won't happen, i know, because S.E. likes rules too much, but it should anyway.
    (0)


  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Sorry, no open world PvP for Final Fantasy. Yoshi-P confirmed it already.

    Quote Originally Posted by cait_crescent View Post
    * The comment about twink PVP being good for the economy is epic truth.
    Why a twink for PvP? You don't need a twink here. Just make a gear set for PvP.

    PS) Making zones specifically for PVP (with no flagging system) sucks the fun right out of it.
    (IE- walk into zone, get nuked by campers at every gate before you even get started)
    Not if it done right
    Arena PvP could be like: "In the right corner we have the 8 man white team and in the left corner the 8 man red team. Ready? FIGHT!"
    (1)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    A flagging system is the easiest way to make PvP. And they can always add additional, structured PvP content on top of it.
    (0)


  10. #30
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    the easiest way is not always the best way.
    Is there a way to implement PvP only skills with a flag system (to let be pve skills unaffected)?

    With a PvP that is only in a specific area they can gives the skills other effect then they would have outside the area. So they can separate PvP balancing from PvE balancing.

    Like War of Emperium in ragnarok online. Magic damage reduced to 50%, reduced evasion rate, no push-back effects in the castles, some skills works on enemies and friends both (like traps) and some skills can't be used in the castles after all (like Ice Wall).
    (1)
    Last edited by Felis; 07-15-2012 at 10:55 PM.

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