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  1. #11
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,325
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Bunshin can boost the effectiveness of Bloodbath when paired. Funny thing is that they repurposed Meisui to be a self/targeted heal in PVP so there is an avenue of defensive Ninjutsus to explore.
    (0)

  2. #12
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    then you start crying that the jobs are homogenized
    This is correct.
    (0)

  3. #13
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Role actions are there to standardize a given role, so their entire point is to provide a homogeneous benefit to all jobs in that role. The distinction between physical and magical attacks is purely an aesthetic choice anyways, especially given that most jobs don't use MP.
    (7)

  4. #14
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    Viper has no other Defensive Utility, Ninja has atleast Shapeshift which is huge. So if everything works for Ninja too with Bloodbath then i expect go get a defensive Tool as Viper.
    Shadeshift also already has the longest defensive cooldown for all the melee DPS, tied with Riddle of Earth on monk, but without the party-wide heal that monk has attached to its defensive.

    Ninja has possibly the worst self mitigation as a result.

    It's honestly kind of dumb when you see Reaper with only 30 second cooldown on its defensive and samurai with 15 seconds, but ninja has to wait 2 minutes for its defensive to come off cooldown. They could cut that in half and it still wouldn't be balanced to the others.

    Quote Originally Posted by mallleable View Post
    Bunshin can boost the effectiveness of Bloodbath when paired. Funny thing is that they repurposed Meisui to be a self/targeted heal in PVP so there is an avenue of defensive Ninjutsus to explore.
    While true, times you need to use bloodbath don't nessecarily align with 90 second cooldown on bunshin.
    (4)
    Last edited by wereotter; 09-10-2024 at 01:54 AM.

  5. #15
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,287
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    This is correct.
    Why do you think this?
    (1)

  6. #16
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,287
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Now that 7.1 is out, I would like to bring attention to the plight of Bloodbath once more.

    The recent changes to Ninja are very nice and I am thrilled to see the changes made to Ten Chi Jin. Unfortunately Bloodbath still does not work on half of Ninja's abilities, a fact woefully made all-the-more-apparent by my recent forays with the Monk Job.

    We still need Bloodbath to work with Ninjutsu and other magical abilities, CS3. Please make it so.
    (2)

  7. #17
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,287
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Heya, folks. It's been a year and I would like to bring this issue to the forefront once more.

    Please improve Bloodbath, Creative Studio III.
    (3)

  8. #18
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,676
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Can only agree here, considering they even went back and made the PvP version of Bloodbath interact with all damage types when it was physical-only prior.

    With NIN having a significant portion of its damage be MAGIC damage (unaspected/elemental), this puts an unncessarily huge hinder to survivability that most melees do not have (minus a few actions from Reaper... please fix).

    Please make Bloodbath heal on any damage type.
    (2)

  9. #19
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,402
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I mean at this point "damage type" should mostly be removed as-is, for all classes, and re-implementated as something that genuinely adds flavor (it kinda does on DRK, but that's it), instead of being a weird vestigial leftover from days long gone.
    (3)

  10. #20
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    511
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Just make bloodbath work on all damage, there's no reason it shouldn't. Making bloodbath work fully on ninja isn't going to make ninja broken or something.
    (5)

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