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  1. #1
    Player
    Lollerblades's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    345
    Character
    Aro Foreal
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ReynTime View Post
    Palette swap Vanu Vanu
    Palette swap Goblin
    West Ahm Araeng 2.0 but with more bland and flat design
    Northern Thanalan 2.0 but with the techwear invasion instead of Garlemald
    Secret highly advanced civilization number 4 now with Twitch Streamer Overlay motif
    Elezen kids wearing funny clothes (Pelu Pelu)

    And out of every new enemy and boss, maybe 4 have completely new models and animation.
    Exactly. It's just felt like a very lazy expansion design wise.
    Even the Pelu aren't original, just ripped from X.

    To be positive, some of the new areas are bloody lovely visually, but are sadly devoid of a soul with the race designs.
    (10)

  2. #2
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    318
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lollerblades View Post
    Exactly. It's just felt like a very lazy expansion design wise.
    Even the Pelu aren't original, just ripped from X.

    To be positive, some of the new areas are bloody lovely visually, but are sadly devoid of a soul with the race designs.
    Part of me is starting to wonder just how many veteran team members were pulled off of FF14 and put on FF16. The cracks are kinda showing
    (18)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  3. #3
    Player
    honest_psycho's Avatar
    Join Date
    Aug 2021
    Posts
    120
    Character
    Dezka Sanrias
    World
    Shiva
    Main Class
    Ninja Lv 100
    Quote Originally Posted by All_Nonsense View Post
    Part of me is starting to wonder just how many veteran team members were pulled off of FF14 and put on FF16. The cracks are kinda showing
    The cracks showed in FF16, it was a decent standalone game but did not deserve to be a 'numbered' entry and it was certainly not good enough to leech dev-recources off from FF14 to create a Game-of-Thrones rippof hiding behind a Kaiju-spectacle.
    (7)

  4. #4
    Player
    BakoolJaJa's Avatar
    Join Date
    Jul 2024
    Posts
    110
    Character
    Inuro Enderas
    World
    Cerberus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by honest_psycho View Post
    The cracks showed in FF16, it was a decent standalone game but did not deserve to be a 'numbered' entry and it was certainly not good enough to leech dev-recources off from FF14 to create a Game-of-Thrones rippof hiding behind a Kaiju-spectacle.
    Also showed that the team makes all the same problems every single time, regardless of what sort of game they're working with.

    - Fetch quests that only serve as filler? Check! Go collect literal dirt. In a single player story focused FF game.
    - Brain dead easy combat? Check! We'll take DMC's designer and his godly combat and we'll turn it into a pointless mind numbing clicker!
    - Boring, empty open world that has nothing worth exploring for, serving only as a pretty backdrop? Check! Who wants to actually have fun in between picking up and handing in quests? How does a corridor game like FF7 Remake have a million times more exploration?? I don't know!
    - They even did the "Wuk Lamat kills boss for you" in FF16... On almost every boss... Because you don't actually get to kill most of them, the cutscene does it for you. Just get the boss to 25% health, the game does the rest. Who wants to actually beat bosses, right? Right? All those games like Dark Souls and Elden Ring and stuff, LAME I tell you.

    Before that game, I used to cope that many of the ffxiv issues were carry-overs from 1.0 days. Old MMO problems. That sort of thing. After FF16 I understood - it is not a bug, it is a feature. CBU3 makes those design decisions. Again and again and again. They like those design decisions. They like their filler fetch quests. They like boring, homogenized, easy job design. They like not having exploration and fun. They don't know how to make games differently. Whatever next game they're working on will prove it all over again. I guarantee it.
    (9)

  5. #5
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,131
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by honest_psycho View Post
    The cracks showed in FF16, it was a decent standalone game but did not deserve to be a 'numbered' entry and it was certainly not good enough to leech dev-recources off from FF14 to create a Game-of-Thrones rippof hiding behind a Kaiju-spectacle.
    Most of those people never got moved back to XIV either, just promoted off of directly working on games. Dawntrail is a preview of the future.
    (7)