I didn't provide a solution,Uh huh. And your solution is to make it worse?
No, the solution is to nerf that aspect of tanks. Directly or indirectly via making boss autos auto-crit or just hit much harder.
Your point is meaningless, and you tried to say we don't know what we're talking about because we only play roulettes, while it seems that's the only thing you do, outside of unsyncing old content.
I did highlight changes done for T&L that make the game better, and an example of what they did in FFXIV terms.
what I want is engaging gameplay, customization, reactive gameplay, better netcode





You want a different game? Cool. Play throne and liberty. I'm passing on that. Also, reactive gameplay is not xiv.




I think the issue is you're falling into the classic trap this forum seems to be famous for and confusing your personal opinion with objective fact. What you feel would make the game "better" for you personally can just as easily make the game "worse" for someone else.
For example, in your original post, you talk about playing combined jobs like PLD-WHM or PLD-DRG. This sounds very reminiscent of the old "cross class" approach FFXIV used to have, which was scrapped precisely because the playerbase in general didn't like it. Why would they go back to that?
This is also pure opinion. The data we do have shows FFXIV has a large population with a highly active playerbase, DT has had better player retention on Steam in the post-release month than EW (and on par with ShB) and over 4x as many active players as during the HW days (higher, in fact, than virtually the entire existence of the game except for the brief spike from the "WoW Exodus"). And if you get out and about on the internet, you'll find a ton of people speaking positively of the DT story; just need to get away from certain echo chambers.I am against that we copy everything from other games, but we have to do something to the current state of the game is bad. story is negative and combat is fixed
The "fixed" part being good or bad is, once again, an opinion. For example, I'm someone who prefers games that keep a stable approach to classes. I played WoW for years, and while I in general really liked the fight design and fluid control of your character, one thing that annoyed me was how each new expansion would seem to radically change all of the classes, and it was almost like having to relearn how to play each one again. Some people like that as fresh and new; others liked what they had and don't enjoy re-learning new systems each expansion.ShB design isn't bad, but it is so fixed and we stuck with it for 7 years
Anytime someone uses the "indie company" phrase, all it does is come off as puerile and undermines the person's credibility.The question is SE an indie company? or it is just their philosophy?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

