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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Uh huh. And your solution is to make it worse?

    No, the solution is to nerf that aspect of tanks. Directly or indirectly via making boss autos auto-crit or just hit much harder.

    Your point is meaningless, and you tried to say we don't know what we're talking about because we only play roulettes, while it seems that's the only thing you do, outside of unsyncing old content.
    I didn't provide a solution,
    I did highlight changes done for T&L that make the game better, and an example of what they did in FFXIV terms.

    what I want is engaging gameplay, customization, reactive gameplay, better netcode
    (0)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tunda View Post
    I didn't provide a solution,
    I did highlight changes done for T&L that make the game better, and an example of what they did in FFXIV terms.

    what I want is engaging gameplay, customization, reactive gameplay, better netcode
    You want a different game? Cool. Play throne and liberty. I'm passing on that. Also, reactive gameplay is not xiv.
    (3)

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,180
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tunda View Post
    I didn't provide a solution,
    I did highlight changes done for T&L that make the game better, and an example of what they did in FFXIV terms.

    what I want is engaging gameplay, customization, reactive gameplay, better netcode
    I think the issue is you're falling into the classic trap this forum seems to be famous for and confusing your personal opinion with objective fact. What you feel would make the game "better" for you personally can just as easily make the game "worse" for someone else.

    For example, in your original post, you talk about playing combined jobs like PLD-WHM or PLD-DRG. This sounds very reminiscent of the old "cross class" approach FFXIV used to have, which was scrapped precisely because the playerbase in general didn't like it. Why would they go back to that?

    I am against that we copy everything from other games, but we have to do something to the current state of the game is bad. story is negative and combat is fixed
    This is also pure opinion. The data we do have shows FFXIV has a large population with a highly active playerbase, DT has had better player retention on Steam in the post-release month than EW (and on par with ShB) and over 4x as many active players as during the HW days (higher, in fact, than virtually the entire existence of the game except for the brief spike from the "WoW Exodus"). And if you get out and about on the internet, you'll find a ton of people speaking positively of the DT story; just need to get away from certain echo chambers.

    ShB design isn't bad, but it is so fixed and we stuck with it for 7 years
    The "fixed" part being good or bad is, once again, an opinion. For example, I'm someone who prefers games that keep a stable approach to classes. I played WoW for years, and while I in general really liked the fight design and fluid control of your character, one thing that annoyed me was how each new expansion would seem to radically change all of the classes, and it was almost like having to relearn how to play each one again. Some people like that as fresh and new; others liked what they had and don't enjoy re-learning new systems each expansion.

    The question is SE an indie company? or it is just their philosophy?
    Anytime someone uses the "indie company" phrase, all it does is come off as puerile and undermines the person's credibility.
    (2)