You kinda just reiterated my point, the only content where actual DPS balance matters that regularly uses downtime is ultimate. They explicitly design savage to not have a lot of downtime. So if you change the fundamental design of motifs as the person I responded to suggests you’d be doing that explicitly for ultimate balance as it doesn’t affect savage, rarely affects extremes and below that balance by DPS doesn’t really matter and jobs are more about how people feel playing them.
I’m perfectly happy for PCT to receive some changes to how much of its potency is in its burst, I even suggested some in the post (such as no hammer in starry muse, starry muse being tied to hyperphantasia stacks, wings/fangs having a CD with mog/madeen so you can only use 1 in the burst or auto crits on star prism/rainbow drip/mog/madeen). Moving PPS back towards the aetherhue is also another potential solution but part of PCT’s identity is its powerful burst so I’m not sure if powering up the filler at the expense of the actual paintings is going to “feel” good
As for my comment about the gold parse that’s got nothing to do with ultimates, I’m fully aware PCT is overpowered in the old ultimates because of its burst design. My comments about the gold parse simply relate to people overestimate how overpowered PCT actually is because of its burst potential with crit fishing. If you look at EX1 and EX2 with 7.0 balancing PCT’s IQR fell roughly equally with the melee (hell it’s below 50% was actually below most melee), it was its gold parse that was excessively strong because PCT benefits so much from crit fishing. In the old ultimates PCT’s entire IQR is shoved to the right, that actually indicates it’s overpowered but like I said my gold parse comments never related to ultimates anyway