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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by ovIm View Post
    This can easily be worked around. Instead of making an animation per class, just make one per role. Imagine this, your WoL stands at the ready, their weapon is slapped out of their hand, they have to divejump away from a follow up attack, pick up a generic weapon from the floor or a wall, based on their roll, and use that.
    WoL is a tank? Grab a shield and use it to block and counter.
    WoL is a melee DPS? Cool, here is a halberd, go to town.
    WoL is a monk? Fisticuffs.
    WoL is a ranged? Bunch of throwing spears to attack at a distance.
    WoL is a mage/healer? Just a staff to fling generic looking spells around.

    Future proof (unless they add in a new role, which I doubt), and much more manageable in scope, considering you only need 10 choreographies now (tall size and lalafell size) instead of two per class.
    It could be made even simpler if the WoL were to raise weapons and run off screen to deal with whatever needs to be attacked and the scene cut to the result without showing exactly what happened. There would be no need to account for class or future proof, and while it might not be as satisfying as seeing the action, it would be better than watching everyone stand idle for no reason.
    (8)

  2. #2
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by PyurBlue View Post
    It could be made even simpler if the WoL were to raise weapons and run off screen to deal with whatever needs to be attacked and the scene cut to the result without showing exactly what happened. There would be no need to account for class or future proof, and while it might not be as satisfying as seeing the action, it would be better than watching everyone stand idle for no reason.
    SE: Gritting teeth and fist clench + stare combo and nod is best we can give you
    (7)

  3. #3
    Player
    EchoingPulse's Avatar
    Join Date
    Aug 2024
    Posts
    100
    Character
    Miyoko Hakari
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Hallarem View Post
    SE: Gritting teeth and fist clench + stare combo and nod is best we can give you
    I believe that they did a lot of that in Yawntrail.
    (2)