Quote Originally Posted by Jinko View Post
Two that I can think of are.

WoW:-
NPC's patrol the road and villages attacking aggressive monsters that stray onto the roads.
(in fact all NPC's have AI that require them to attack a threat to them or their faction)

Rift:-
NPC holdings and camps are attacked dynamically, enemies can kill the NPCs and completely take over the camp, requiring players to take back the camp.
So no they don't do what they are planning
Which is what I'm excited for, turning bad npcs to good npcs