I didn't honestly notice. Wasn't Shadowbringers content full of these effects as well? With the intention being to create a "fantasy" feel of magic and pixies.
I think ARR, Heavensward and Stormblood probably weren't as much in part due to supporting PS3 and just freshly upgrading to 64 bit, and in part because they were more real with just regular people sword fighting, whereas they were trying hard to get that pixies, light, dark magic feel from Shadowbringers onwards. Although they kinda started even with Stormblood sometimes, having trials like Tsukuyomi and dungeons like Ghimlyt Dark with particles.
I'm sorry to hear that. It would be nice if they can add in more settings for disabilities, but I think it's pretty normal that disabilities are not at the forefront of people's minds when designing things and are often addressed afterwards. I know it's frustrating but it's not really unique to SE and it's hard to account for every possible disability and their varying level of effects on people.at least I could AVOID it. Now it's everywhere. I'm scared of running dungeon roul out of fear I might have to physically look away from my screen, and I'm sure there are people who have it worse. (I experienced this in Castrum Meridianum and prior to Thunder God in alliance roul, CT became really rough on my eyes too)
I didn't really notice that since the expressions in this game, while good at conveying emotion, have never exactly been what I'd imagine any character or myself doing. So in the end I just don't think of it as my story or my character, but rather SE's story and that in their story/world people express themselves... like that, in this heroic way that nods a lot.I feel like expressions weren't tested, funny how 10 year old expressions look more natural than the uncanny valley we got.
Oh? I thought that was all fixed now in DT with max settings. I'm using DLSS with the FPS < 30 frame rate threshold trick on 1080p.Everywhere I look there's flickering shadows that catch my eyes on sharp edges or text (I think it's antialiasing)
If it's what I think you mean where a PLD covered someone so they could capture points, I remember that got fixed. Bugs do happen sometimes in any online game or any program at all. Even Apple releases bug fixes regularly for example.when the PvP rework hit with the onsal PLD cheese. Something that made me actually quit running FL and take to the forums.
I suppose I can understand that, but is SE supposed to just not do the graphics update?every unique feature that I adored about her got removed
They already avoided updating characters in a significant way. What I mean by that is, you are attached to the tiny nuances of the character and those changed it a lot for you, but they could have changed it a lot more drastically if they hadn't been concerned about this exact issue (of the attachment to the nuances of the rigid and low-polygon models they've had for 10 years). So they have tried to strike a balance, improving the models, lighting and texture quality a little but still trying to retain it mostly.
For me personally, I'd see it as "a new character for a new 10 years" because characters can evolve over time.