14 takes the treadmill way too far and it completely ruins fights
take myths and crystal tower, myths fights are designed to be about 8 minutes long given athylks enrage and when the other fights start looping to the point they still have unique mechanical combinations right up till about the 6 minute mark, they should not be being cleared in 3.5 minutes, at that point you aren’t even seeing half the fight. Ironically aglaias gear sync when it was current content when if you had a decent group in close to BIS you can skip scales was well balanced, needing 20 deaths and half the raid asleep at the wheel to even see half the mechanic BEFORE scales is completely broken scaling.
Crystal tower is even worse. How many people here actually know how the circus tower boss mechanics work or how you are supposed to handle the trash before the first boss in LOTA
Scaling should make you feel more powerful, not completely destroy the integrity of the encounter design, if you want to completely disrespect the mechanics because you are stronger than when they launched then you should unsync it